Major Changes:
1. Easy Mode Continuation (the major attraction)
2. Slash Bush changed in Easy and Normal.
3. Target Bushes added in Easy and Normal.
4. Item Bubble Sprites Changed.
5. 20 Rupee Sprite Changed to reflect more of the Zelda Games' color
6. Random very rare 20 Rupee drops from enemies to speed up grinding.
7. Enemy Positioning Flags used on bosses to vary positions.
8. Regenerating Batrobes gained a new sprite so they don't "blend in" anymore.
9. 2nd Quest Cutscene in God Mode included (with 2nd Quest Code included) to remind new players they need to complete this for practice and experience! (final scene needs to be added)
10. Ganon has been upgraded, different fights in Normal and Kaizo Modes, and his distinct fight in the cutscene.
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- PureZC
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- » Zelda NES Remastered - Remake (working title)
Report Zelda NES Remastered - Remake (working title)
Overview
Creator:
Nightmare
Status: Active
Genre: Dungeon Romper
ZC Version: 2.55
Project Started: 08 Sep 2021
Project Opened: 10 Sep 2021
Information
Remaking Zelda NES Remastered. Further issues found.
This quest is for experts. A Second Quest Run is required to understand the mechanics and to understand the story of what's happneing here.
Requires Alpha 112 or above. Please do not contact me about bugs if you are not using Alpha 112 or above.
This quest is for experts. A Second Quest Run is required to understand the mechanics and to understand the story of what's happneing here.
Requires Alpha 112 or above. Please do not contact me about bugs if you are not using Alpha 112 or above.
Feed Description Updates Comments Screenshots Staff
The new update "List of proposed ZNR Remake changes so far:" has been posted. | 27 May 2023 |
The new update "Further Update on Zelda NES Remastered and this forum" has been posted. | 26 May 2023 |
The new update "ZNR Final Beta Result (also pertains to Sidestory)" has been posted. | 24 May 2023 |
The demo Final Beta has been uploaded. | 10 Nov 2022 |
1 screenshot has been posted. | 08 Nov 2022 |
1 screenshot has been posted. | 04 Nov 2022 |
2 screenshots have been posted. | 03 Nov 2022 |
The new update "Final Update Before Public Gamma Testing" has been posted. | 03 Nov 2022 |
The new update "Very small update" has been posted. | 01 Nov 2022 |
1 screenshot has been posted. | 01 Nov 2022 |
Fixing the various issues that have cropped up in Zelda NES Remastered over the years.
List of proposed ZNR Remake changes so far:Started by Nightmare , 27 May 2023 |
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Further Update on Zelda NES Remastered and this forumStarted by Nightmare , 26 May 2023 |
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ZNR Final Beta Result (also pertains to Sidestory)Started by Nightmare , 24 May 2023 |
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Final Update Before Public Gamma TestingStarted by Nightmare , 03 Nov 2022 |
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Very small updateStarted by Nightmare , 01 Nov 2022 |
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Upgraded Project to Alpha 111Started by Nightmare , 28 Oct 2022 |
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Just on a random offday updateStarted by Nightmare , 17 Oct 2022 |
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Indefinitely delayedStarted by Nightmare , 16 Feb 2022 |
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Renaming modesStarted by Nightmare , 12 Nov 2021 |
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10th Enemy Has the Bomb (nerfed) will be implementedStarted by Nightmare , 11 Nov 2021 |
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HeroOfFire
Posted 12 November 2021 - 03:48 PM
My thoughts after a playthrough.
Early on there are a handful of tricks players will either figure out or get stuck on. Once you get past these, the rest of the quest is fairly consistent on the tricks expected with no further curveballs, just expanding on what was already established.
Bomb starvation does occur at some points, it's not worth checking for bomb walls blindly when you have other options available (unless the dead end feels a little suspicious)
Several hints are open to a lot of interpretation, and for me they did not highlight what I should have been looking for or other hints / design choices made the hint feel obsolete. In particular, hints in the overworld for things in dungeons. This might be due to many quests having subtle hints in the map they are relevant in.
Easy mode is fine if you are uncertain if this style of quest is right for you, and rewards exploration with the Magical Sword at the point it helps the most. However, you should know going in that Easy mode is longer, due to switching over to Normal mode at a certain later point. Those who feel decently comfortable with "Nth Quest Difficulty" are probably better playing Normal mode to avoid some repetition.
Early on there are a handful of tricks players will either figure out or get stuck on. Once you get past these, the rest of the quest is fairly consistent on the tricks expected with no further curveballs, just expanding on what was already established.
Bomb starvation does occur at some points, it's not worth checking for bomb walls blindly when you have other options available (unless the dead end feels a little suspicious)
Several hints are open to a lot of interpretation, and for me they did not highlight what I should have been looking for or other hints / design choices made the hint feel obsolete. In particular, hints in the overworld for things in dungeons. This might be due to many quests having subtle hints in the map they are relevant in.
Easy mode is fine if you are uncertain if this style of quest is right for you, and rewards exploration with the Magical Sword at the point it helps the most. However, you should know going in that Easy mode is longer, due to switching over to Normal mode at a certain later point. Those who feel decently comfortable with "Nth Quest Difficulty" are probably better playing Normal mode to avoid some repetition.
- Nightmare likes this
Quest Creators
- Nightmare
Contributors and Beta Testers
- Moosh