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Report The Legend of Zelda: A Hero's Epilogue
Overview
Creator:
SparksTheUnicorn
Status: Active
Genre: Dungeon Romper
ZC Version: 2.55
Project Started: 25 Apr 2020
Project Opened: 19 May 2020
Information
Explore a once grand kingdom, now abandoned and reclaimed by nature, in search of the stolen Triforce and the monster who holds it.
Feed Description Updates Comments Screenshots Staff
The new update "Locals and Biomes" has been posted. | 21 Aug 2020 |
The new update "Quality of Recent Downloads" has been posted. | 02 Jul 2020 |
The demo Beta 0.21 has been uploaded. | 30 Jun 2020 |
The demo Beta 0.2 has been uploaded. | 29 Jun 2020 |
The new update "Current Overworld Map (WIP)" has been posted. | 29 Jun 2020 |
The new update "Bola of Winds Item Teaser Showcase" has been posted. | 29 Jun 2020 |
The new update "A Quest, Library, and Script Package All in One!" has been posted. | 29 Jun 2020 |
The new update "NEW ITEM: Whistle" has been posted. | 28 Jun 2020 |
1 screenshot has been posted. | 25 Jun 2020 |
The new update "Beta Testing and Contributors!" has been posted. | 23 Jun 2020 |
My very first quest, and a long one at that, The Legend of Zelda: A Hero's Epilogue is a an epic quest inspired by the NES original, as well as ALLTP and the Minish Cap.
*IF YOUR INTERESTED IN BETA TESTING/HELPING WITH SCRIPTS, DESIGNS, IDEAS, OR ANYTHING ELSE AT ALL PLEASE FEEL FREE TO SEND ME A PM! I AM ALWAYS HAPPY TO ACCEPT HELP AND TAKE ADVICE!*
Tools and Equipment (List)
Explore a vast Overworld whose layout and style are inspired by the Minish Cap, with each area of the map having not only a distinct feel and environment, but unique gimmicks as well in regards to how they are traversed and explored. Use your Bow and Arrow to traverse a dusty red mesa, Hookshot across a chasm filled canyon, light the way through a dark cave with your Candle, or melt the ice covering the entrance to a frozen tunnel.
While many of your items and weapons will be found in the Dungeons, a fair amount of your items will also be found in the Overworld, so always be on the lookout.
You may not be able to enter the 5th or 6th dungeon right of the bat, but that doesn't mean this quest is entirely linear. At many points in your adventure, you will have multiple options of how to go about completing your quest, and the order in which you complete the next few dungeons. You may be unable to beat Dungeon 5 before Dungeon 3, but you can still beat Dungeon 4 before Dungeon 3 and 2, or Dungeon 6 and 8 before Dungeon 5 and 7.
The Dungeons (Levels)
MAIN DUNGEONS:
Throughout your adventure, you will explore a grand total of 13 dungeons, composed of 9 Main Dungeons and 3 Mini Dungeons. Each Dungeon contains its own special gimmicks, puzzles, and themes. No two dungeons are alike.
From a quest makers perspective, each dungeon can be thought of as self contained experiment/test wherein different forms of puzzles, skills, and scripts are implemented and explored by the creator (that's me) as they learn more about the program and become more skilled in using it. One dungeon may be made to explore the style of a classic NES dungeon, while the next may be created to explore the ways Tiered Secrets and a scripted mine cart system can be used in making puzzles and bosses.
From a normal perspective, each dungeon also has clear themes like normal Zelda dungeons. A dark catacomb containing a magic lantern to help light up dark paths and burn away Gibdos. An ice filled cavern with melting walls of ice. An old tower with magical pillars of light that must be reflected with a magic shield. A sand filled temple with rivers of sand that only relent to those moving at great speeds. All of these and more will be found within this quests many dungeons.
Each Dungeon contains a challenging boss, at least one item, and plenty of secrets, puzzles, and pathways.
*IF YOUR INTERESTED IN BETA TESTING/HELPING WITH SCRIPTS, DESIGNS, IDEAS, OR ANYTHING ELSE AT ALL PLEASE FEEL FREE TO SEND ME A PM! I AM ALWAYS HAPPY TO ACCEPT HELP AND TAKE ADVICE!*
Tools and Equipment (List)
- Swords (4 Levels, first level cannot shoot beams)
- Boomerang (Normal/Magic)
- Bomb (Normal/Explosive Cap/Remote)
- Hylia's Clock
- Bow (Normal/Long)
- Arrows (Wooden/Steel/Fire/Frost)
- Candle (Red/Blue)
- Whistle
- Bait
- Magic Wand
- Elemental Tome
- Hookshot
- Lens of Truth
- Hammer
- Forge Magnet
- Repulsion Tech
- Raft
- Hover Cape
- Bounce Boots
- Armor Gear
- Power Bracelet
- Shield (Normal/Magic/Mirror)
- Rings (Blue/Red)
- Letter
- Potions (Red, Blue, Green)
- Mole Mitts
- Pegasus Pendant
- Mermaid Tail
- Cane of Byrna
- Tiger Scrolls (Slash, Spin, Cross, Peril, Hurrican, Quake, Super Quake)
- Heart Containers
- Magic Containers
- Wallets
- Bomb Bags
- Quivers
- Bola of Winds
- Climbing Gear
- River Rock Valley
- Dusty Mesa
- Western Desert
- The Graveyard
- The Green Mountains
- Flooded Fishing Village
- Eastern Forest
- Silent Snow Fields
- Mud Swamp Cliffs
- Cracked Stone Peak
- The Dead City
Explore a vast Overworld whose layout and style are inspired by the Minish Cap, with each area of the map having not only a distinct feel and environment, but unique gimmicks as well in regards to how they are traversed and explored. Use your Bow and Arrow to traverse a dusty red mesa, Hookshot across a chasm filled canyon, light the way through a dark cave with your Candle, or melt the ice covering the entrance to a frozen tunnel.
While many of your items and weapons will be found in the Dungeons, a fair amount of your items will also be found in the Overworld, so always be on the lookout.
You may not be able to enter the 5th or 6th dungeon right of the bat, but that doesn't mean this quest is entirely linear. At many points in your adventure, you will have multiple options of how to go about completing your quest, and the order in which you complete the next few dungeons. You may be unable to beat Dungeon 5 before Dungeon 3, but you can still beat Dungeon 4 before Dungeon 3 and 2, or Dungeon 6 and 8 before Dungeon 5 and 7.
The Dungeons (Levels)
MAIN DUNGEONS:
- Dead Deku Root System
- Emerald Passage
- Grave of Ancient Kings
- Sand Barracks
- Northern Tar Pits
- The Twisting Halls
- Stonefall Keep
- Wizzrobe's Tower
- Mildew Mansion
- Hylia's Lost Temple
- Witch's Mud Hut
- The Ice Caves
- The Oldest Tower
- The Northern Forge
- Nameless Keep
Throughout your adventure, you will explore a grand total of 13 dungeons, composed of 9 Main Dungeons and 3 Mini Dungeons. Each Dungeon contains its own special gimmicks, puzzles, and themes. No two dungeons are alike.
From a quest makers perspective, each dungeon can be thought of as self contained experiment/test wherein different forms of puzzles, skills, and scripts are implemented and explored by the creator (that's me) as they learn more about the program and become more skilled in using it. One dungeon may be made to explore the style of a classic NES dungeon, while the next may be created to explore the ways Tiered Secrets and a scripted mine cart system can be used in making puzzles and bosses.
From a normal perspective, each dungeon also has clear themes like normal Zelda dungeons. A dark catacomb containing a magic lantern to help light up dark paths and burn away Gibdos. An ice filled cavern with melting walls of ice. An old tower with magical pillars of light that must be reflected with a magic shield. A sand filled temple with rivers of sand that only relent to those moving at great speeds. All of these and more will be found within this quests many dungeons.
Each Dungeon contains a challenging boss, at least one item, and plenty of secrets, puzzles, and pathways.
Locals and BiomesStarted by SparksTheUnicorn , 21 Aug 2020 |
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Quality of Recent DownloadsStarted by SparksTheUnicorn , 02 Jul 2020 |
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Beta Testing and Contributors!Started by SparksTheUnicorn , 23 Jun 2020 |
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Current Overworld Map (WIP)Started by SparksTheUnicorn , 29 Jun 2020 |
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Bola of Winds Item Teaser ShowcaseStarted by SparksTheUnicorn , 29 Jun 2020 |
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A Quest, Library, and Script Package All in One!Started by SparksTheUnicorn , 29 Jun 2020 |
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NEW ITEM: WhistleStarted by SparksTheUnicorn , 28 Jun 2020 |
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NEW ITEMS: Wind Bola, Mole Mitts, Repulsion TechStarted by SparksTheUnicorn , 23 Jun 2020 |
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MINI DUNGEON: The Emerald PassageStarted by SparksTheUnicorn , 07 Jun 2020 |
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Grave of Ancient KingsStarted by SparksTheUnicorn , 05 Jun 2020 |
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Quest Creators
- SparksTheUnicorn
Contributors and Beta Testers
- James24
- Lüt