Report TLoZ: Majora's Mask 2D
Overview
Creator:
Emily
Status: Active
Genre: Scripted
ZC Version: 2.55
Project Started: 01 Aug 2018
Project Opened: 08 Aug 2018
Information
Re-creating Majora's Mask in ZQuest! Heavy scripting to make this possible, including a custom subscreen, extra button items, and more! TILESET: DoR Hybrid (+ custom tiles)
For demos: Ensure you are using the correct version of Zelda Classic for the demo! These are using alpha versions!
Discord for the latest updates: https://discord.gg/qJghXEM
For demos: Ensure you are using the correct version of Zelda Classic for the demo! These are using alpha versions!
Discord for the latest updates: https://discord.gg/qJghXEM
Feed Description Updates Comments Screenshots
- Complete, functional Ocarina to play songs with (Changes instrument based on form)
- Transformation masks just like in the original (Fierce Deity yet to be implemented, some forms missing features)
- All Non-transformation masks, though some may function differently (None yet implemented)
- Custom subscreen, which even allows you to view the songs you have learned and how to play them, including pressing A to play the melody. 3-panel active subscreen.
- Customized A, B, Ex1, Ex2, and R button functions. B, Ex1, and Ex2 act as item buttons, while A and R change depending on your transformation.
- Shield requires use: Your shield will only protect you while you are using it. As Human Link or Fierce Deity Link, your shield is bound to R. Other forms have no shield use.
- Throwable Bombs: When you use a bomb, Link will hold it over his head. Press A, B, Ex1, or Ex2 to throw the bomb in the direction you are facing. Press R to place it directly in front of you.
- Screens have height; you can go up stairs/slopes and end up on a higher part of the screen, able to fall back down, parkour around higher platforms, and more!
- Jumping ledges- jump different distance depending on your form. Can even jump between screens at the edge of a screen!
- Time system- see the current time on the clock in your passive subscreen!
- NPC system- NPC's are about, and can be interacted with. Some may change location depending on what time or day it is... (No time-based NPCs implemented as of yet)
- Link
- Use most items
- Equip non-transformation masks
- Attack with sword
- R to use shield
- Jump over 2-tile gaps
- Swims, but cannot dive
- Plays the Ocarina
- Deku Link:
- Spin attack to damage enemies
- Shoot bubbles with magic power
- Skip across water's surface!
- Fly with Deku Flowers
- Jumps over 1-tile gaps when jumping
- Plays the Deku Pipes
- Goron Link
- Punch to damage enemies directly in front of you!
- Use Powder Kegs for big explosions!
- Curl up with R to enter curled mode- R again to exit.
- While curled, pound the ground with A!
- Move to begin rolling. It takes a moment to gain speed, but you should be able to get to about double speed with this!
- If you have magic to burn, you can enter spiked mode, granting triple speed and allowing you to trample most enemies! Uses 1 magic point every 10 frames
- Go flying off of ramps, at 2x speed crossing 4-tile gaps, at 3x speed crossing 7-tile gaps!
- Cannot jump off ledges
- Cannot swim
- Plays the Goron Drums
- Zora Link
- Can swim and dive!
- Attack with Zora Blades
- Shoot your blades as Zora Boomerangs
- Swim and Dive!
- Jump over 3-tile gaps when jumping
- Plays the Zora Guitar
- Fierce Deity Link
- Only functions in boss rooms
- Gains super powerful sword
- Use shield with R
- DESTROY!
CREDITS:
DoR Hybrid tileset
Some tiles ripped from EZGBZ 2.5
sonlen's bombchu loose tiles (slightly modified)
Anthus's Owl Statue loose tiles (slightly modified)
Moosh's EmptyBottles script (heavily modified)
Mero's Bombchus script (lightly modified)
Joe123's Signpost script (heavily modified)
Moosh's LinkMovement.zh
Saffith's tango.zh
And of course, Zelda Classic.