Edited 20 September 2021 - 04:18 PM
This is certainly another ambitious project, and the quest sure is pretty and good looking, but just 10 minutes or so in and I've found a number of things that are tough to deal with:
1. The EX2 "action" button doesn't do anything at least 90% of the time. When I try to talk to an NPC, read a sign, or enter an NPC house in order to acquire magic or other reward, it seems like I have to press the EX2 button 10-20 times to make anything happen.
2. The stutter-step following a jump, or automatically moving one more tile after landing from a jump, makes it impossible to do any jumping segments with precision. If the quest is anything like Z2 with the platforming, this is likely a game breaker.
3. Is experience supposed to reset after every single death? If so, that's going to be a pain when the player gets to the higher levels and has to lose thousands of points of EXP after a death.
4. The scrolling is much slower than in Z2 and the gameplay becomes choppy and laggy at times, but I'm guessing the latter is because there are a lot of processes running in the background and my computer is too incapable.
5. Due to a combination of the scrolling foreground and static background, or possibly just something involving the side-view script, enemies can surprise-hit the player when the player is at the point of exiting an enemy encounter. Perhaps for the same reason, small enemies like bots and octorocks can be almost impossible to see if they happen to be obscured by grass or something similar.
Z2 is one of my favorite NES games, and I hope some of these things I mention can be address, because it would be great to play another Z2-faithful quest on ZC. Panopoly of Calatia replicated a lot of Z2 gameplay and mechanics surprisingly effectively, so it can be done.