Reviews
SyrianBallaS
Edited 19 August 2014 - 08:56 PM
Breaking it down
Music: It was great for the most part but the overworld music is a bit to repetitive and can get annoying
Gameplay:
Very much derseving the genre nes style, I found myself on the overworld more than the dungeons
This game can be very easy or very hard depending on the choices you make
Graphics: Don't know what the tileset used is called but it's very nice and really looks nice for a 8-bit pallete
Secrets: Really good, some are hard to notice but they are marked
Dungeon design: Its ok for the most part it could have been better, but since it's nes-style it shouldn't be too complex
Replay value: Really good, this game can be challenging if you want it to be
Overall: 5/5 one of the best nes-style quests I played
Music: It was great for the most part but the overworld music is a bit to repetitive and can get annoying
Gameplay:
Very much derseving the genre nes style, I found myself on the overworld more than the dungeons
This game can be very easy or very hard depending on the choices you make
Graphics: Don't know what the tileset used is called but it's very nice and really looks nice for a 8-bit pallete
Secrets: Really good, some are hard to notice but they are marked
Dungeon design: Its ok for the most part it could have been better, but since it's nes-style it shouldn't be too complex
Replay value: Really good, this game can be challenging if you want it to be
Overall: 5/5 one of the best nes-style quests I played
Air Luigi
Edited 13 April 2014 - 09:29 PM
A decent quest that features the FYS tileset for the first time. The quest plays similarly to the first Zelda, but without cryptic secrets (there are visual clues and hints). The levels aren't numbered, which is a nice thing, and you can know what items you need to complete the dungeons.
The overworld is fun to explore, though is a bit repetitive. You can do a lot more with that tileset. Exploration is key to get a lot of items.
Dungeon design isn't very good sadly, with uninspired layouts and bad backtracking. But they are ok for a classic quest. Basically, it is about beating enemies and finding your path (but not in a clever way). There are some custom enemies and a good variety of items.
So, in the end, a decent classic quest with "refreshing" graphics. It doesn't have nothing really wrong, but nothing really great either. There are better classic quests in the database, but this quest can worth a visit if you are really a fan of classic quests.
The overworld is fun to explore, though is a bit repetitive. You can do a lot more with that tileset. Exploration is key to get a lot of items.
Dungeon design isn't very good sadly, with uninspired layouts and bad backtracking. But they are ok for a classic quest. Basically, it is about beating enemies and finding your path (but not in a clever way). There are some custom enemies and a good variety of items.
So, in the end, a decent classic quest with "refreshing" graphics. It doesn't have nothing really wrong, but nothing really great either. There are better classic quests in the database, but this quest can worth a visit if you are really a fan of classic quests.
MermaidCim
Posted 29 March 2014 - 11:08 AM
I think it's gonna be hard trying to top this quest. Very well thought out. It had everything in it. Ultimately though, I died 27 times because it was that challenging. You have to exercise some patience though in this quest because it could take a while to really get going.
5/5
5/5
Avaro
Posted 09 February 2014 - 06:02 AM
This quest is really good. I love the vast selection of items and the good usage of them within the dungeons. The overworld is really big, but never makes you feel lost in it, since it's so well layed-out. I like the sound effects and the music and the addition of custom enemies is also great!
What I would have loved to see though, would be some more creativity and customization with the items and dungeons. More puzzles are also needed. (I'm not just talking about adding block puzzles, but more creative puzzle ideas in general. Take the oracle zelda-games for example)
What I would have loved to see though, would be some more creativity and customization with the items and dungeons. More puzzles are also needed. (I'm not just talking about adding block puzzles, but more creative puzzle ideas in general. Take the oracle zelda-games for example)
yowza
Posted 07 February 2014 - 06:05 PM
Very fun, loved the Zelda 2 enemies and sounds. Overworld exploration never got boring. Dungeon bosses felt a little too easy. I think the white sword dungeon had several rooms of repeated enemy groups (with different hazard layouts though) which was a slight dent in an otherwise excellent quest. Loved the pitchfork dungeon as the sense of urgency piled on with all the summoning going on. Finding a 'village' for upgrades felt well paced and rewarding, and choosing infinite bombs etc over another item was a nice feature.
A sequel should happen, especially one with an overworld like this.
A sequel should happen, especially one with an overworld like this.