Reviews
linkismyhero
Posted 28 February 2013 - 05:50 PM
Very well done. You can not enter the shop in the 2nd town you come across where it asks to play a game to acquire a lot of rupeees for 50 rupees or else you will get stuck and have to restart the whole quest.
But other than that well done as I enjoyed all the dungeons although towards the end with the dungeon design I felt you got bored.
But other than that well done as I enjoyed all the dungeons although towards the end with the dungeon design I felt you got bored.
megamaster125
Posted 25 February 2013 - 08:53 PM
There's a game-breaking bug where if you enter a certain building in the village after level 4, you're stuck in the upper-left corner. Save here, and you have to restart the quest from the beginning, because there's no way out. That's the only reason I couldn't give this 5 stars. I loved the dungeons, especially level 5. And putting in the forest music from Super Mario RPG was a huge plus.
strike
Posted 14 January 2012 - 12:07 PM
This is a VERY good first quest and is definitely worth playing! A few things I noticed, though:
The overworld and towns feel empty, and many areas once you visit them are dead. I suggest for your next quest using an overworld similar to Ocarina of Time, with dense areas connected by a vast open area. For dungeons remember that big isn't always good. The dungeons feel the same because they're completely based on combat with one or two simple puzzles thrown in. Finally, once you've acquired items such as The Magma Sword, Roc's Feather, and the flippers it feels as if you're struggling to make something challenging to the player. With a sword that can kill a death nut in two hits everything is too easy (I recommend more balanced items next time). Besides all the criticism this is a great quest which is really fun to play! I'll play the sequel! (PS If you die on Ganon's Isle you get warped to an overworld where you can see the intro scene, Link's dream, and get The Magma Sword early)
The overworld and towns feel empty, and many areas once you visit them are dead. I suggest for your next quest using an overworld similar to Ocarina of Time, with dense areas connected by a vast open area. For dungeons remember that big isn't always good. The dungeons feel the same because they're completely based on combat with one or two simple puzzles thrown in. Finally, once you've acquired items such as The Magma Sword, Roc's Feather, and the flippers it feels as if you're struggling to make something challenging to the player. With a sword that can kill a death nut in two hits everything is too easy (I recommend more balanced items next time). Besides all the criticism this is a great quest which is really fun to play! I'll play the sequel! (PS If you die on Ganon's Isle you get warped to an overworld where you can see the intro scene, Link's dream, and get The Magma Sword early)
William
Posted 12 January 2012 - 11:52 PM
There are some cool concepts (look at Shot 2), but for the most part this quest is pretty raw and underdeveloped. Nice try, but you don't quite have a finished product yet. Polish off some of those flaws, make some new ideas and make a new quest, and I'm sure it'll be much better. Overall, this quest isn't quite good, but I can tell some work into it and it's worth three stars. Keep up trying, and you'll be great in no time!