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Newbie Boss

Rating: 4.73/5 (14 ratings)

Comments

SaijeNode  

Edited 16 March 2018 - 03:11 PM
I got everything in this script working, except when the enemy fires, it makes the sounds but nothing is shot... been trying to figure it out for hours...

EDIT: nvm... figured it out... just noobie mistakes setting up a noobie boss xD haha
 

Sans  

Posted 15 January 2018 - 04:25 PM
I need a help to figure out a problem. I uses the Newbie boss likes always but here's a problem: The boss is became transparent and it's very wired.

Here's the problem of the boss script.
Posted Image

Posted Image
the boss flashing likes this and that's very annoyed :/
 

Sans  

Posted 13 November 2017 - 11:57 AM
You should add a flame tornado attack if it's a fire enemy.
 

FireSeraphim  

Posted 20 September 2017 - 06:56 AM
Hey Moosh, I don't know if you're still open to suggestions for new attacks but I think I have one or two.
  • Attack idea #1: High-Jump
    • The basic idea being that the enemy jumps up real high in the air, and then tries to fall on you, delivering death from above!
    • Include an option to make it spawn stunning shockwaves on impact
    • Include another option to allow the boss to do a chain of high-jumps, the amount being configurable.
  • Attack idea #2: Summon a chasing pillar of fire.
    • Exactly what it says on the tin. The idea here being that the boss will summon a pillar of fire that will chase the player for a period of time
    • Allow for an option for the boss to summon more than one of 'em.
And I think that's all I got for now.
 

Avaro  

Posted 01 September 2017 - 10:54 AM
I don't suppose there's any reason you're using a chain of "else if" for the attacks instead of just "if"?
 

coolgamer012345  

Edited 06 August 2017 - 05:58 PM
I think an attack that rained weapons down from the ceiling would be interesting, sort of like summoning lightning. It'd also be nice if it was possible to summon enemies (kind of like one of the demo bosses, but them being actual enemies and not just re-sprited fireballs or whatever).
Edit: Also, it would be nice if something like another flag was added so that we could have shadows below flying enemies.
 

Avaro  

Posted 05 July 2017 - 02:06 PM
Making the boss throw lit bombs is buggy. They show as flickering explosions and don't leave the screen. Could that be fixed?
 

Kivitoe  

Posted 08 June 2017 - 06:00 PM
You should add an attack that allows the enemy to pound the ground causing it to rumble.
  • TheLink likes this
 

Avaro  

Edited 27 May 2017 - 04:42 PM
Attack idea:
Triple Stream (Aimed and Directional)
Maybe a bit boring though.

Also, aimed swipe is undodgable sometimes.
 

Sans  

Edited 24 May 2017 - 01:00 AM
The Armos boss on this exemple quest give me an great idea for one of my boss on my quest
to make Phantom Ganon