More Dungeon Water Tiles - from your friend BH4! ^/^,

All I have done here is isolate and extract the water flow and the vertical modifier (the ledge) from the water, and combine them with all of the different types of dungeon floors.  

You can now do the same, if you happen across a different type of floor, or create one yourself. (Don't forget to publish that.  -0, )

Within this zip file is this document, naturally, as well as two (2) copies of the picture containing the rippables.  One is a 57 K BMP file, which comes straight from ZC, and the other is a 14 K GIF file, which is smaller, but I am unsure if it is rippable.  Well, better safe than sorry!  -0,  


So good luck with the water tiles.  Use them well for the best dungeon motive.

For example, I am using the rounded stone water tiles (2nd from left, top row.) in my lavish houses in the rich quarter of town.  

I also recolored some ice (I made it darker to complement the darkness of the water) for you and made that into water.  You may consider that too, to be yours.



Oh, and while you're reading this, may I suggest you alter your combo pages to include an identical copy of the water you are suggesting, but give it the "Ladder Only" property, rather than "Water" because it will:  1) Disallow Zolas from attacking from that segment of water, and 2) Disallow the player from swimming in it.  Link may only cross over with the ladder.



Oh, and while doing this, I also learned, that unlike the "v" key, the "o" key will NOT erase the tile being copied/overlapped from the box on the lower left corner, which means that you may easily overlap the same tile over any tiles you want without repeatedly going back and forth to the tiles in question.  Good stuff.  Enjoy.