#----------
# Intro
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Tileset Title:   EZGBZ
Tileset Version: 2.1
ZC Version:      ZC 192b183

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# Overview
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Create your own Gameboy Zelda quest!

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# Documentation
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CSets:

Each cset is organized into four distinct COLOR BANDS of three shades each, separated by four constant colors. The general cset layout is as follows:

X | BAND 1 | FL | BAND 2 | BLK | BAND 3 | WH | BAND 4

where X is transparent, BAND 1-4 are the four color bands, FL is the flower (or wildcard) color, BLK is black, and WH is white.

Level Palettes:

From the layout above, each color band draws something different. Band 1 usually stays constant, and is used for floors, mountains, sand, etc. Band 2 draws green objects and dungeon walls. Band 3 is used for general objects like stones, statues, blocks, and jars. Band 4 is used for red and blue objects like water, fire, doors, and chests. Use the following table as a guideline:

        |  BAND 1   |  BAND 2   |  BAND 3   |  BAND 4
--------+-----------+-----------+-----------+-----------
cset 2  |  constant |  dgnwalls |  grey     |  door
cset 3  |  floor2   |  green    |  tan      |  blue
cset 4  |  constant |  green2   |  grey2    |  red

Main Palette:

Band 1 is normally orange. Band 2 is normally green. Band 3 is normally grey/purple. Band 4 is normally red/blue. In certain csets (such as csets 6, 7, 8, and 9), band 2 acts as the primary sprite color. 

        |  BAND 1   |  BAND 2   |  BAND 3   |  BAND 4
--------+-----------+-----------+-----------+-----------
function|  orange   |  green    | grey/purp |  red/blue

Tiles:

page 00: Link
page 01: Ganon, equipment sets
page 02: items
page 03: actions and ammo
page 04: frames
page 05: BLANK
page 06-32: new enemies
page 33-37: sprites
page 38: BLANK
page 39: labels, backend combos, font
page 40-79: tileset
page 100: door sets

Combos:

Please edit the combos BEFORE designing your quest! You can shuffle combos around, add/remove space, delete unwanted combos, etc.; doing so won't affect door sets, cycled combos, or map 1. 

Pages 50+ contain combos that shouldn't be moved, such as combo cycles, door sets, map 1 combos, etc.

Map 1:

Map 1 contains sample screens. You can delete this map for your own use, if you wish.

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# Special Notes
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- Use layers and/or the overlay function to create the perfect tiles for your quest!
- Most tiles are direct rips from the actual games, however some tiles have been edited.
- Not all graphics will match up (e.g., ground to water interface). That's the style of the set.
- Gameboy graphics generally have a sharp contrast between the lightest two shades of each color band. If you find this contrast too sharp, try adjusting the lightest shade to blend with the second shade. See CSet 5 for an example of low-contrast shading.

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# FAQ
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Q: I'm running out of colors.
A: In most cases, you can delete cset 4 and add your own cset. Redundancy is built into each level palette, to minimize the need to recolor. Try identifying and replacing redundant color bands.

Q: Many combos/tiles are missing.
A: The combos are meant to serve as basic examples of what the tileset can do. Please edit tiles and combos to fit your own quest needs.

Q: How do I recolor?
A: Go to tile edit mode, left click on the old color, right click on the new color, and press ctrl+S to swap colors. Repeat for each color. Easy!

Q: The lightest shade in each color band looks exactly the same! Is there an easy way to distinguish among them?
A: Yes, use cset 5. This cset is special in that it contains 16 unique colors. You can also press Q once in the screen editor to view cset properties for all combos on a screen.

Q: How do I use the dungeon door sets?
A: To draw dungeon doors properly, you MUST use layer 3 to cover the outer wall combos. Door set tiles are found on page 100. Door set combos are found on page 50. All dungeon walls should be drawn in cset 2.

Q: What's with all the pink?
A: Pink is a nice transparent color because it's rarely used in tiles, as opposed to black.

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# Feedback and Help
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PM Akkabus if you need help:
http://www.purezc.com/forums/index.php?showuser=6300

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# Credits
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Graphics - Nintendo.
Rips - Respective members of PureZC and TSR.
Glenn The Great - Comprehensive Game Boy Zelda Tileset hosted on PureZC.
Mr. Z - Various tiles from PTUX.
Radien - Various colors from DoR 2.0.
Taco Chopper - Various tiles and sprites.

I claim no ownership of the tiles in this set.

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# Expansion Packs - Graphics and Extras
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I will be releasing expansion packs for this tileset under the Loose Tiles section in PureZC. They will be 100% compatible with EZGBZ v2.x and will include bosses, seldom used areas and tiles, etc.

Expansion Pack 1:
http://www.purezc.com/index.php?page=tiles&id=1227

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# Release Notes
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v2.1: JUN.27.2010.
v2.0: MAY.30.2010.
