Welcome to Roebloz's 6th Quest, aka the 2nd part of the Roebloz World Adventure trilogy. This took me a few months to make,
so I hope you will enjoy playing through it. This text file will teach you about how to install the custom music and all that good
stuff. 


==INSTALLING THE CUSTOM MUSIC==
Due to limitations with PureZC, I cannot include NSF and MP3 files directly with the quest. Fear not though! I have uploaded
a zip to my own website containing said high quality music. (You can otherwise just play the quest with the shitty Midis)
Here is the link to the zip: http://dare-game.net/Roebloz/6th%20Music.zip
(If it stops working just contact me at fusx011@gmail.com by email and I'll upload a mirror)
Now to install the music, extract the songs into the main ZC folder. As simple as that.

Here is already one mirror for the music: https://www.mediafire.com/file/hqzk8s98675mp8v/6th+Music.zip/file

==MAP==
Included with the quest file is a map of the overworld with some basic detail on where the levels are. No problem.
Also MOST of the Zelda 1 secrets are in the same location, so you should keep that in mind while exploring.

==THE NEW ENEMIES==
While I did not want to stray too much away from classic Zelda 1 enemies, I couldn't resist but include some more enemies and
upgrade the existing ones so, here you go.

Wizzropes: Awww aren't they cute? Well that is true, but you will not find them so cute once they start spawning their non-magician
counterparts all over the place. I guess they are a good source of money to pay your taxes with. Appears in Level 2, 5, 8 and 9.

Silver Wall Masters: Wall Masters might be weak, but warping you back to the beginning of a level surely isn't something
you will be happy about. Well, these Wall Masters don't have the weaknesses of their regular counterparts! So you will
be able to enjoy getting warped back to the beginning of a dungeon with no chances of escaping!...Well, there is still one.
The power in the arrow is still strong enough to stun them for a short while, so use that to your advantage. Only appears
from Level 5 onwards.

Emerald Gohma: This new Gohma shoots 3 fireballs out of her emerald eye. Same weaknesses as before. What a way to end Level 4.

Wizzrobe Chieftain: These very angry Wizzrobes have stopped using magic like most of their fellow Wizzrobes, so thank Hylia for
small favors. Instead, they prefer to use a ring of fireballs. Crap. These Doom II Arachnotron manual description-stealing
Wizzrobes will teleport around and shoot some very deadly fireballs. Don't take one on without a Magic Shield. One of them
appears with 8 of the below enemies to protect the Raft in the ruined Level 1.

Spectral Wizzrobes: Those teleporting Wizzrobes have everything in common with the Red Wizzrobes except for three things:
1) They are translucent. 2) They are grey and have a different look. 3) They are immune to everything but magic.
Those Wizzrobes will first appear in the Ruined Level 1 boss fight for the raft, then in Level 5 onwards to aid other
enemies in defeating you.

Dark Octoroks: What if you combine a Pyro main from Team Fortress 2 that only holds W+M1 and an Octorok? You get this guy,
who spits dangerously potent green flames to roast you alive before you get a chance to defeat them. Thankfully only
appears in the Lost Woods, Death Mountain and Magicant.

Spirits: Those dangerously fast and somewhat tangible ghosts haunt the halls of the Shadow Temple (Level 6) and only
seem to be scared of magic. Too bad the Wizzrobes guard the Wand in their HQ!...Heh...Just be careful.

Juggernaut Darknuts: These Bloody Sword-wielding Dark Darknuts (Limited Dark Edition) guard the treasure of Level 6 from intruders
and make sure that graveyard is their resting place as well. They boast more health than Blue Darknuts, as well as their terrifying
contact curse that will make their target dizzy, securing an easy kill. Oh, and don't think you can just disintegrate them with
magic, it won't work.

Ghostly Gohma: Looks like the spirit of the Emerald Gohma wants revenge. I doubt arrows will work here, so try using magic to your
advantage here.

Spectral Dodongos: These oddly blue/gray Dodongos ate some of the magical powder of the Shadow Temple, giving their body a
translucent appearance and a speed buff. They STILL take only two bombs.

Shadow Gleeok: The big boss of Level 6 sitting on a pretty sharp conveyor, unlike your usual Gleeok this one can spit some unblockable
green fire (The same one that Dark Octoroks like to use) so I recommend bringing some potions if you want to steal the Triforce Piece.

Lord Messor: This Wizzrobe spearheaded the invasion of Hyrule with Ganon every time, and this time isn't an exception. He will appear
as the boss of Level 6 and as a mini-boss in Level 9 thanks to his teleportation ability. He will try to burn you by summoning
a ring of green fire around him while phasing around like a Blue Wizzrobe.

Mini-Ganon/Ganonites: What happens when you try to cross a Goriya with some of Ganon's DNA? You get a Mini-Ganon, able to throw really
fast homing Boomerangs and overall being a serious threat. These genetically modified Goriyas might only appear in Level 9, but you
should be extremely careful around them. The faster they are dead, the better.

Teal Bubbles: Messor wanted to make his attack more mobile, so they exist. These teleporting bubbles won't disable your sword, 
but they will try to assist other enemies by burning you in the same way Lord Messor does. They can be instantly 
vaporized using magic or some blue fire, so do that. Only appears in the last level.

Magic Aquamentus: This blue Aquamentus spits one fireball, but has some magic shooters and is a bit more tanky. So yeah,
have fun against them in Level 9.

The Golden Beasts: Those stronger versions of normal enemies are very dangerous. What do they do? It's up to you to find out.

Link's Face of Evil: I know it sounds bad when it has this name, but it looks like Link's mind has been affected by his evil
personality. You will need to destroy them.

Red Gleeok: This Gleeok is the superboss of the game. Bring potions. He is in the secret developer area. (Hint: Check the green
and blue sand on the screen with a rupee on a dock)

==NEW ITEMS==
There are only a handful, so I will be listing them there. (I won't be including big rupee pickups)

Blue Candle: While this item isn't all that new, the Blue Candle's fire is for one thing...blue. And while it still has its
one use per screen deal going on, its fire is STRONGER than a Magical Sword/Fierce Deity Sword swing, meaning you can pretty
much instantly deal with 

Water Bottle: You better have one if you don't want Link to quickly get roasted by the desert's unforgiving temperature.
It is found in Level 3 in the room right of where you start (Aka, near the boss)

Rock: This rock, found in the secret developer area, is both the most useful and useless item of all. That's all. A rock.

Big Ketchup Jar: Found very sparingly, it fills up your health instantly. Yum! Just tell yourself that if you find one, it means
that you are about to face off against a boss.

Fierce Deity Sword: This mysterious sword seems to have been wielded a very long time ago. While it's about as strong as the
Magical Sword, it can ALWAYS fire sword beams. Found in Level 9 "optionally", but you're better off owning it than to go alone.

===CHEATS===
Hey, I won't FUCKing tell you the FUCKing cheat code! What the FUCK do you think you look like? A FUCKing cheater!
Don't take it too seriously.