Reference:

ZC Version: 1.90

Objects on Overworld:

What			Where		When
blocked caves		everywhere	anytime(though very rare in past)
red timer		everywhere	present
green timer		everywhere	present
blue timer		everywhere	past&future
blue warp		near top of map	anytime(especially in past map)
red warp		anywhere	present/future
green warp		anywhere	anytime
houses			anywhere	anytime
cavehouses		anywhere	anytime
caves			anywhere	anytime

Caves/dungeons:

What			Where		When
guy's house		near top of map	past
Level 1- the Y		In the fields	present/future(future is main)
Level 2- Temple		In fields, blue	future(there's a present room though)
Level 3- sword/shield	Around Village	present
Level 4- Wizzrobe Tower	Access thruwarp	past only
Heart Cave		Near top of map	anytime(slightly different)

People's houses:

What			Where		When		Items
Generous man		at the lake	past		blue rupee(5)

Heart Pieces:
Level 1: Future: Kill the likelike and go left(boss room) you can't miss it!
Go up from the likelike room. Kill the lynel.
Level 1: Present: Find the red darknut and kill it. Also kill that black
octorok.
Level 2: Future: Suspended in air... actually possible to get!
Level 3: Present: Kill a black darknut to get it.
Tips:
To get the first sword(the Bronze sword), warp to the past. Go into the Guy's
House cave(obviously he doesn't clean much!) and avoid the keese. Find the
--boomerang at a 3 way intersection. Go to the end of the place and get the
gold rupee(200). Get outta there!(it's not that bad there, but don't you want
the sword?) Go to the "Valuable Items" shop and ONLY BUY THE SWORD!

Level 1 Present Area: Is it worth it?
Yes!!!!! Go to the end of the area. A Red Darknut is in here. Beat it for a
Heart Piece. One is also in a area near the timer room... go find it!
black octorok: 18/19 hits to kill.
If you go to the past timer in Heart Cave, you can't get out until you warp
back to the present.
Level 2 Present Room: Is it worth it?
If you want 500 rupees!
Level 3: Why so hard?
Not everything comes easy!
Magic Boomerang Room has invisible walls as a puzzle.
More super bombs: kill a dodongo with a super bomb
Level 4: What's up with the selection square?
hints!
Level 5: I use the Lens of Truth for hints on how to destroy the blocks
blocking a door, but bombs don't work!
...Level 5? Isn't the obvious a little dull now?
All levels:
Why's the MIDI in the area?
It fits.
Past OverWorld: A patch of grass won't disappear!
You found the harvest screen!
Bosses:
Level 1: Black Octoroks, LikeLike, aquamentus(3), Lynel, Red darknut, lanmola
and moldorm.
Don't get scared: These enemies hide important stuff and only 2 are required,
even though you should try to kill them all.
Black Octoroks: You might be saying: "WHAT?" You can just go past these. They
take 18/19 hits to kill and they can probably kill you in 1 hit! Don't bother
yet.
Like Like: Slash until dead. Get heart piece. ENJOY.
aquamentus: Over on the right area of the Y, kill for 50 rupees. Get 150 and
you can buy a shield. There are 3.
Lynel: Kill for heart piece.
Red Darknut: Kill for heart piece
Black octorok: (yawn)kill for a heart piece.
lanmola and moldorm: Bosses. Kill for heart container.

Level 2: Dodongo and Vire Tribble
Dodongo and Vire Tribble: Kill both for heart container

Level 3: Digdogger(3kids), Black Darknut, Gibdo, Black Octorok,
Black Darknut, Aquamentus, Aquamentus and Circle Patra
Digdogger: Trap Room! Digdogger is hard and it can kill you in 2-4 hits!
If you have 8 hearts by now, you should be safer. You can get the blue ring
before level 3, but don't yet- it's in Level 4 and hard to get with under 8
hearts!
Black Darknut- Bomb to its room and kill for the heart piece.
Aquamentus: Kill for key.
Gibdo, black octorok and black darknut: Kill for heart piece
Aquamentus: Kill for 5 rupees.
Circle Patra: Normal Level boss. There's also a gel to obstruct you a little.
Be careful, it takes away 2 hearts!

Level 4: Red Wizzrobe and Ghini
Red Wizzrobe- "HOLY!" is what you might be saying right now. If you don't
have as much defense as possible(mirror shield and blue ring), get out! Use
those ladders and platforms to get away from attacks. Get rid of the 2 keese
tribbles in this room first! If you have a mirror shield, it's easy! Reflect
1 beam and... "Poof!" Wizzrobe is dead. Heart container appears.
Ghini- Hardest room yet... there's also a bubble floating around! Kill the
ghini(kill a ghost? that doesn't sound right...)for the blue ring!

Level 5: 4 headed Gleeok, 10 zols(...)and Manhandla
4headed Gleeok: Easier than the Level 3 Patra, but harder than most others.
Kill for the Arrow.
10 zols: Harder than you think... These should be called bacteria! 10 zols
split into 20 gels, then the gels become Zols. They split into 40 gels!
Invisible walls make it harder... Hope you have at least 7 hearts!
Manhandla: Remember that menacing enemy? It's back... with a Darknut!
Kill for 1 heart container. You also get 77 rupees from the guy in the next
room.
Enemy Index:
(1): bronze sword
(2): white sword
(3): gold sword
(4): master sword
name		hits(1)	hits(2)	hits(3)	hits(4)
red octorok	1	1	1	1
aquamentus	6	3	2	2
black octorok	19	10		
red darknut	4	2	2	1
blue octorok	2	1	1	1
red goriya	3	2	1	1
blue goriya	5	3	2	2
gibdo		7	4	3	2
blue patra	?	6	4	3
Levels:
1: pretty straightforward.
2: Not the normal type. You can only walk on the blocks and go up ladders.
3: A little hard to understand, 2 floors. Also a litthe hard, as the guy
tells you.
4: Very small, but it's one of the most important ones. If you find a cheat
and skip level 4, you can't beat the game- you need the bow!
5: Remember level 3? Double its difficulty... Voila! You've got Level 5!
(maybe 1.5x harder for experienced players.)
Level Items:
Level	Item
1	shield/heartpiece/heartpiece/heartpiece/heartpiece/50 rupees/50/50
2	blue candle/silver sword
3	magic boomerang
4	bow/5 rupees/4 bombs
5	Lens of Truth/20 rupees/5 rupees/Arrow
MIDIs:
Present- Z4 overworld
Past- SDOverworld
Future- Z3 Light world
Level 1 Future- Z2 Last Temple
Level 1 Present- Castlevania 1 level 3
Level 2 Future- GB Castlevania 2 Cloud Castle
Level 2 Present- Castlevania 1 level 3
Level 3 Present- Dance of Illusions
Level 4 Path- Mt. Sliver(by Dave Phaneuf)
Level 4 Past Floor 1- Z1 Level 9
Level 4 Past Floor 2- Z1 Level 9
Level 4 Past Underground- Ys Eternal OST CD1 Devil's Wind(GM)
planned:
Raft zone- Z2 Title Screen- LOOPED PART OF MIDI!
Level 5- from Castlevania- Symphony of the Night
Level 5(b)- Castlevania 1 Level 5
Level 5(alternate)- Norfair theme
Level 6- 
Level 9- Dance of Illusions
Last Boss- Z2 Boss

Notes:
L5 rooms: Some are platform rooms in a regular room! That was intended. It is
actually a little something to throw you off. Expect the same in Levels 7 and
9.
L5 enemies: The 10 zols into 40 gels is a little hard.
L2 structure: Easier than level 3!(last easy level)
L4 structure: Easier than level 5! Wizzrobe is EASY if you got the right
stuff...
L6 structure: Note the Tetris MIDI, Tetris is a puzzle game, so I made L6
have puzzles(and Wizrobes, since they're so easy...). It's like Levels 2 and
4, but 6 is HUGE compared to those levels. Level 6 also has its custom
basement rooms.
L8 structure: Note the L7 difficulty.
L9 Features:
Last boss
600 rupees
Wizzrobes galore(Hope you have the mirror shield...)
Mixed level types:
Part of the type you know(levels 1,3,5 and 7)
Part of L5's tricks(Platforms in a room, flat! Also in the Unofficial 3rd
Quest overworld)
Part flat(levels 2,4,6 and 8)
more