Tips:

You can retrieve keys after using them.

This is a quest that has save points. If you die or quit, you will lose progress back to your previous save, so make sure to save often.

Some secrets may feel arbitrary at first, but this quest has a great deal of internal consistency. That is to say, if you find something behaves in a non-standard way at some place in the quest, it will act similarly everywhere else. (I realize this is extremely vague, but it will become clear what I mean by this as you make progress in the quest.)

No maze paths have a solution.

Using brute force to find your way through dark rooms or across invisible paths is never required.

You cannot get stuck into a situation where you have to die or quit. If you think you are in such a situation, search carefully for a way out, and you will likely learn something important in the process.

The map is an extremely important tool. I made sure that the information on it accurately reflects the state of the game, including secrets, key usage, and other changes that may occur in rooms.



Music credits:

After a Long Day's Rest - Dual Orb 2, Peaceful Village
And Yet I Strive - Tactics Ogre: The Knight of Lodis, Final Stages
Approaching Greatness - Dual Orb, Deserted
Basking in Beauty - Wagyan Paradise, Deep Sea
Deep Sleep - Actraiser, North Wall
Dragon's Curse - Suidoken, Confrontation With Monsters
Dragon's Prayer - Chrono Cross, Dragon's Prayer
Free to be Confined - Star Ocean 3, Reflected Moon
Grime and Punishment - Radical Dreamers, Facing
Past the Peak of Their Strength - Rayman, Cave of Scops
Questioning Impossibility - Wario Land, Water Level
Seagulls in the Distance - Radical Dreamers, Epilogue
Stepping Out on Adventure - Romancing Saga, Sailing the Ocean
Succumbing to Hunger - Breath of Fire 2, Battle Over Bridge
You and I - Mother 3, Confusion