const int OracleIntYLocation = 16; //changing this will change the distance the player moves upwards
ffc script OracleIntEntry{
void run(){
if(LinkCollision(this)){
while(Hero->Y > this->Y - OracleIntYLocation) {
NoAction();
Input->Button[CB_UP] = true;
Waitframe();
}
Hero->Dir = DIR_UP;
Quit();
}
}
}