Currently none!

Please forward all bugs and oddities that you find over to my PureZC PM box. This includes suggestions as well, as I'm always digesting what others think about this quest and improving in the process. Reviews for this quest are fine, but if you want an actual response, give me a PM.

Just refer to the quest page on wherever you downloaded this for general info.

Version History:
1.52 -
-And a big exploit was found in Level 9 again. That's been patched up.
-Hopefully this'll be the end of the minor critical updates.

1.51 -
-Admittedly, I wasn't 100% done with changes and instead wanted to put what I had done out for a guy who was going to let's play this quest. (To be fair, there was a lot done already.) I went back and finished fixing up a couple odd secrets and tweaked a couple more enemies on the overworld to better account for the changes made in 1.5.
-Most importantly, there is a rhyme to every level's movable blocks. It's not universal, but there should be a way to divine which blocks to try and which you don't have to now. You're welcome.
-Don't be surprised if I have to put out a 1.52.

1.5 -
-Hopefully this is the last pass of difficulty lowering I will ever have to do for this quest, as I've only learned more and more about what's a fair challenge and what's overwhelming. Seriously from 1.0 to 1.5 I've probably removed about a quarter of total enemies in this game, and several rooms have been edited from their original pass.
-Furthermore, someone who has a decent eye for color choices played this quest and called me out for being really bad at making palettes. She's given me some good edits which have been incorporated into the great. Thanks Luna!
-Once upon a time there were some ridiculously hard to get secrets that you practically had to trial & error to find. Those have been looked over, and the secrets that were just there to implement prizes that weren't factored in to the overall difficulty curve of the quest has been abolished, instead replaced by lesser prizes. This makes getting 100% items easier, keeps the secrets in, and makes them easier to find and figure out.
-If there is anything I'm going to do the next time I get a quest almost done, is aggressively campaign for its beta-testing, as it took years for these sorts of important edits to be passed along.

1.3 -
-Even more toning down of difficulty. A lot of the more twitch-action and overwhelming screens have been balanced. 

1.22 -
-Hey, another dangerous oversight cropped up. This time it was something that could've gotten you Level 9's boss key much, much earlier. You could've skipped the majority of Level 9 if you played your cards right. That's fixed now.
-Some minor tweaks. I decided to go and personalize every triforce room instead of just the 2 or 3 that are different from the rest. That's something.

1.2 -
-Now with 20% less enemies and 40% less excuses to die in this quest!
-A very secret secret is now more accessible, now that it has gotten the scripts it deserved. Find it and die to it because you'll never reach the end of it.
-Plenty of fun tweaks!

1.0 -
-This quest is now 200% more bugfree! Thanks Dustminion! ...Seriously, I hate seeing all the bugs that make it into my quest and someone has to get them out for me. At least it made the removal part easier.
-Minor dungeon tweaks due to bugfixes.

Beta 1 -
-The quest is completable! Lacking some polish and fine-tuning, but you can finish it now!

**REMINDER**
To get the music included to work, put it WITH the quest file. This should be easy but I feel people are going to not do this, so FAIR WARNING!
**REMINDER ENDS HERE**

**CREDITS**

DarkMatt - The quest itself.
MoscowModder, BigJoe, BlackBishop89, Zecora, and Mr.Z - Scripting and telling me about scripting.
modarchive.org - Provided the music used in this quest
Lunaria - Palette suggestions.
DustMinion, Mr.Z, CaptainObvious - Initial Beta Testing
TLG, ThatRandomGuy - Special Thanks

**MUSIC CREDITS**

SotFMUS1 - Forest - beast-exploring | From Shadow of the Beast
SotFMUS2 - Plains - beast-in tree | From Shadow of the Beast
SotFMUS3 - Snow - Zoids | Dragst/DKS
SotFMUS4 - Graveyard - beast-Playtune 3 | From Shadow of the Beast
SotFMUS5 - Mountain - Beast-Playtune 2 | From Shadow of the Beast
SotFMUS6 - AQUARIUS | Hollywood / AXIS
SotFMUS7 - Potion | jakim
SotFMUS8 - CARKEYS | Logos / cbr*
SotFMUS9 - tuber theme #03 | SofT MANiAC
SotFMU10 - seashell | substance / mono+kinky*
SotFMU11 - Fullmoon_3 | Jogeir Liljedahl
SotFMU12 - TWILIGHT ZONE | GUYER / CHRONICLE
SotFMU13 - HeatRiser | saxxonpike of TiTAN
SotFMU14 - mary's monastery | karlos/chipsy kings
SotFMU15 - paradox1 | ???
SotFMU16 - global trash 3 v2 | jesper kyd
SotFMU17 - void | soohy/int&lob '99

*Minor edits were applied to these tracks to make them loop. Otherwise, they are untouched.