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| Dark Castle TMC Tiles V. 1.0                                                                                              |
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| Pallets and CSets                                                                                                         |
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Sometime a screenshot could give you a bad pallete, so I have decided to list them here.

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| Pallete                                                                                                                    |
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In ZQuest, You must make a new level color. then edit the colors.
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| CSet 2                                                                                                                    |
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0 - 30,16,28
1 - 10,02,08
2 - 08,12,18
3 - 16,16,24
4 - 22,24,30
5 - 26,34,34
6 - 32,42,36
7 - 44,52,46
8 - 28,10,24
9 - 30,16,28
10- 34,22,32
11- 08,22,18
12- 10,32,20
13- 12,42,22
14- 14,52,26
15- 18,62,28

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| CSet 3                                                                                                                    |
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0 - 63,00,63
1 - 08,00,14
2 - 10,04,20
3 - 14,10,26
4 - 24,22,34
5 - 34,30,40
6 - 46,42,48
7 - 60,50,62
8 - 06,00,02
9 - 16,12,16
10- 20,24,26
11- 28,42,38
12- 32,50,46
13- 16,06,24
14- 18,12,28
15- 22,18,32

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| CSet 4                                                                                                                    |
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0 - 63,00,63
1 - 00,00,00
2 - 22,22,18
3 - 32,32,26
4 - 44,44,38
5 - 56,56,48
6 - 62,62,62
7 - 62,56,06
8 - 56,42,04
9 - 42,28,02
10- 26,16,00
11- 50,50,50
12- 35,35,35
13- 20,20,20
14- 55,00,00
15- 45,00,00

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| CSet 9                                                                                                                    |
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**For enemy Colors while in the dungeon. Without, you will have black blobs for enemies!!**

Go to another of your level palletes and copy CSet 9 from it and paste it to CSet 9 of your new dungeon pallete.

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| Tiles - I'm not just givin' you palletes, I'm givin you the tiles to go with it.                                          |
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The only animated tiles are the torches and they have a frame count of 4 and a speed of 7.

You may notice that certain aspects need layering. You must have a familiarality with layering in ZQuest.

The giant doors will need to be layered onto the large doorways. Also, the giant Boss door will need to have multiple combos
set up in case you would like to open it with a boss key. (Boss lock blocks anyone?)

UPDATE: I inserted the bombable doors as well as more variety with your floor tiles. :P


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| Credits                                                                                                                   |
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Nintendo for making such a great new game from which the tiles were ripped.
The makers of the European ROM from which I ripped the tiles.
The makers of Visual Boy Advance from what I used to take dozens of in-game screenshots.
Me, for editing and fixing up the tiles to fit in ZC. :-)