item script ActiveRings
{
void run(int item1, int sfx1, int wait, int sfx2, int restore)
{
if(item1 > 0){
Link->Item[item1] = true;
Game->PlaySound(sfx1);
Waitframes(wait);
Link->Item[item1] = false;
Game->PlaySound(sfx2);
Waitframes(restore);
}
}
}