Nah, I lied, there's nothing.

Happy 6 years of this quest!

Please forward all bugs and oddities that you find over to my PM box on PureZC. Darkmatt. There you go.

1.5 -
-A lot of secrets have been given indicators, making 100% a lot more viable now. Enjoy this 2017 difficulty balance for a quest that's like 6 years old.
-Per usual there's a lot of small tweaks that is more fun to find out yourself than read about here. It's mainly to ease puzzle and combat difficulty.
-What's to note though is Level 5's gimmick is less rude now.
-Also level 9 is less rude. Wow was it rude.
-Spoilers: Update for Shadow of the First soon.

1.4 hotfix 2?	-
This got a 1.4? What? Huh?

5 year old quests are hard to keep tabs on.

Hey look, you can get the red ring now. You're welcome.

Someone's gonna have to explain to me how people got it before this hotfix.

1.4  -
Difficulty has been rebalanced. You will find it easier on the combat side, not so much on the puzzle side. This is so people can maybe stop taking 24 hours and 200 deaths to get through this quest?

1.17 -
A lingering bug was fixed. It didn't do much other than look bad. You probably won't know it was ever there.

That overworld track is also replaced with something similar, but better. You're welcome.

1.15 -
There was a bug where Level 5's midboss could respawn. Fixed it.

Changed some strings around.

And tweaked some dungeons a bit. Some made it "slightly" easier, some made it "slightly" harder.

PureZC 1.1 -
I think I tinkered around with it a little bit and went through it again since PureZC forces me to say which build works with this. I say phooey, use whatever you want. It's not like you should put off trying to find bugs to play a Zelda quest.

Speaking of bugs, there's a couple you'll find that aren't serious. These aren't caused by the quest at all, so it's not worth pointing out:
Patra and Fire animation will be borked.
Blue Bubbles in Level 6 will disappear after you see them once.

Just bear with them.

Also changed a couple of teeny tiny things in Level 9.

1.0d -
Toggle Ladder literally toggles ladder. What happens if you have "Allow Ladders everywhere on" and that on at the same time?

Turned that off. This should change the ladder not working on about every screen it's needed to maybe a couple that it won't work on. You know the drill if you find one.

1.0c -
 -Umm, I can't really remember. Level 4 got beat around a bit. That's the only thing I can think of.
 -Oh, and Level 9's enemy placement has been dramatically altered, for better or for worse. I can tell you this much though, Bubble population has been cut in half! *good job*

1.0b -
 -Fixed some overworld secrets.
 -A block puzzle was fixed in Level 9.
 -Level 8's midboss has been replaced with something more interesting.
 -Two rooms in Level 7 were redesigned. 
 -A couple block puzzles were modified to be less tedious. 
 -And a few other minor tweaks.

1.0a -
 -Fixed the map room in Level 4.
 -Fixed constant floor traps. Darn you updates.
 -And a couple more tweaks that I can't remember.

1.0 -
 -Initial public release.



- - Credits - -
Thanks to 4matsy, cosmofield, cobra1, and maybe a couple more I don't remember, for helping to playtest this quest.

Thanks to the team behind Zelda Classic for taking it to the limit. (limit~~~~)



- - OH AND WHILE I'M HERE I'LL GO SOURCE THE MIDIS USED BECAUSE THAT'S A GOOD THING TO DO - -

Listed by its name in the quest, the MIDI's filename and author, (If in the info) and the game it's from.

Mid-boss - enemy2 by Chuck Dodgers - (SNES)Parodius Da!
Boss - lf-boss by ??? - (NES)Salamander/Life Force
Overworld - DQ2R Lonely Youth by ??? - (SNES)Dragon Quest 1+2
LEVEL-1 - B1L minishcap royalcrypt by B1itz Lunar - (GBA)Zelda: Minish Cap
LEVEL-2 - lotwdung by ??? -(NES)Legacy of the Wizard
LEVEL-3 - BTDD-Stage 3 by Robert Hansson - (SNES)Battletoads & Double Dragon
LEVEL-4 - Zenkusa - Megamari Cirno seq by Zenkusa - (PC) Megamari
LEVEL-5 - s3db sg 14 by John Weeks - (Gen)Sonic 3D Blast
LEVEL-6 - z3dungeon2 by erik@vbc.com - (SNES)Zelda: A Link to the Past
LEVEL-7 - OldSchoolBrinstar by starfoxillusion - (NES)Metroid
LEVEL-8 - KDL2Castle by ??? - (GB)Kirby's Dream Land 2
LEVEL-9 - Too lazy to properly header this, but it's Graveyard of the Giants straight from La-Mulana. Yes, you can just plop them right into Zelda Classic.
Level-9 Entrance - smetentr by erik@vbc.com - (SNES)Super Metroid
Ganon - btbm-bonus1 by Stockman - (SNES)Battlemaniacs
Tri-force - cbl24 by ??? - (Gen)Castlevania Bloodlines

VVV SPOILERS DOWN BELOW VVV



































Special Areas - Somehow misplaced the MIDI of it, so I don't know anything about it.
LEVEL-A - A 5 minute job to take the game's built-in NES Zelda dungeon music and slow it down.