depressive donuts


i hate mayonnaise 2


1.11.2

About


Hello!! I hope you're all enjoying your Christmastime season. I have created a quest. It is a decent quest, or at least, I hope that it is. It is called Depressive Donuts, alternatively, "I Hate Mayonnaise 2". As you might expect, it's a sequel to the former. It shares a lot in common in terms of the level of quirkiness and the tileset, but most of the design has been improved upon the first quest, I think, and I've made a lot of graphical and palette tweaks to keep the areas feeling unique atmospherically. I at least put more time into it. I've learned a lot about quest design--and in turn, game design--from making this.

I developed it mostly in 2.10, so it was really meant to be a 2.10 quest. I ended up accidentally saving it in 2.50, though... so I just decided to add a few enhancements, bugtest it again, and finish it up. There ended up being surprisingly few version-specific bugs, so it worked out nicely. But if you're looking for flashy features or scripts, you're prolly gonna be disappointed. Fair warning.

This quest was originally intended as a counterpart to Exate's "Pessimistic Pizza", hence the name, and both quests were supposed to come out at around the same time (Christmas 2009). Unfortunately, years of delays caused by stunted motivation and a lack of inspiration on both of our behalves means that they were way, way off target, and it also means that they won't be released concurrently as originally planned. (I took multiple several-month-long breaks while developing IHM2, personally. I think if I hadn't done that, it'd have taken me about 2-3 months to actually finish.) They can still be considered "partner" quests in a way, though, both being sequels to our original mini-quests.
I am happy that it took me *exactly* two years to finish my own quest. It means that I'm on target for a December release date.

You should probably play it in ZC 2.50.2, although it should work on the other 2.50 versions provided there are no major compatibility-breaking bugs.

The zip file comes with multiple map files (ihatemayo2_l#.png and ihatemayo_ow.png). Each of the dungeon maps has the staircases labeled. These files contain some gameplay spoilers, obviously, so don't look at them if you really want to discover and figure things out by yourself!

Anyway, I'm very, very happy to see this done. I hope you find the experience of exploring the world of... uh... whatever world the I Hate Mayonnaise world is called canonically... as fun as I do. I mostly just like the pretty colors.

—Rambly, 2011

Files


Changes


1.11.2 (February 15, 2016)


1.11.1 (January 21, 2015)


1.11 (May 11, 2014)


1.10 (July 19, 2012)


1.05.8 (June 23, 2012)


1.05.4 (December 19, 2011)


1.05 (December 18, 2011)


1.00.3 (December 17, 2011)


1.00.2 (December 16, 2011)


1.00.1 (December 15, 2011)


1.00 (December 14, 2011)


Credits


I really, really appreciate the help I've gotten, and I am indebted to all of these people for all they've provided.
Thank you!

quest


(and some custom tile work, palette work, et cetera...)
Rambly

graphics


tileset


This quest uses a modified version of the tileset from Bloodstar's A Link to the Shadows,
itself a modified version of Exate's Edited Demo Quest Tiles,
itself a modified version of Phantom Menace's Demo Quest Tileset.
Thank you to Bloodstar for letting me use his tileset well before its official release!

original assets


Nintendo
HAL Laboratory
Square Enix
Namco
Capcom
Game Freak
Chunsoft

from Armageddon Games


Phantom Menace
Warlock

from PureZC


Bloodstar
Exate
4matsy
King Aquamentus
Radien
PrinceMSC
Orion
Wild Bill
Tatsudoshi

from The Spriters Resource


Vanarus
Kamon
HeladoDeSol
Ragey
Mystery_Dungeon
Jackster
Mighty Jetters
Techokami
Dasani
Fleepa

beta testers (and bug catchers)


Bloodstar
Exate
Sephiroth
Eppy
Moosh


special thanks



shallow water SFX script


MoscowModder

advice, support, general wisdom


Bloodstar
Exate
Jill
Sephiroth
Eppy
Raspberry
※ thanks to Jill, Exate, and Sephiroth for providing some of the MIDIs used within the quest.
※ thanks to VGMusic for being an infinitely useful resource for video game MIDIs.

  

track title

origin

publisher/developer or artist/composer

sequencer

1."Dessert"Bomberman HeroNintendo/Hudson SoftJace
2.Toy LandChameleon Twist 2Sunsoft/Japan System SupplyBlue Warrior
3."Fat Bear Mountain"Space Station Silicon ValleyTake-Two Interactive/DMA DesignPhilip Utting
4.Burner ManMega Man & BassCapcomTeck
5."The Silver Millenium"Sailor Moon RBandaiTsu Ryu
6.ZonessStar Fox 64NintendoKing Meteor
7.Fire Field [F-Zero X Arrangement]F-ZeroNintendoKing Meteor
8."Walkin' on the Sun"Fush Yu Mang [album]Smash Mouthsargpepp67
9.Marble ZoneSonic the HedgehogSEGA/Sonic TeamKing Meteor
10.Banshee BoardwalkMario Kart 64NintendoWyatt Croucher
11.Ground ManMega Man & BassCapcomKing Meteor
12.UndergroundSuper Mario World 2: Yoshi's IslandNintendoKing Meteor
13.Lower BrinstarSuper MetroidNintendoErik
14.Dungeon 2RPG Maker 2000ASCII/Enterbrain
15.TowerLufia 2: Rise of the SinistralsNatsume/NeverlandWyatt Croucher
16."Penguin Playpen"Space Station Silicon ValleyTake-Two Interactive/DMA DesignPhilip Utting
17.BeachPlokTradewest/Software CreationsAsa Lothario, Sam Wolff
18."The Star-Spangled Banner"Francis Scott KeyDiversified Software Research/Brent Bailey
19."Down"An Untitled StoryMaddy ThorsonMaddy Thorson
20.[blank track]
21."Tidal Tempest"Sonic CD [Japan]SEGA/Sonic TeamKing Meteor
22.Ice CavernThe Legend of Zelda: Ocarina of TimeNintendoFredrik
23."Sea Shanty 2"RuneScapeJagex Ltd.
24.Smithy's FactorySuper Mario RPG: Legend of the Seven StarsNintendo/Square EnixAlluro95
25.B [remix]TetrisNintendo/Alexey Pajitnovkobash
26.Burner Man [recorder only]Mega Man & BassCapcomTeck
27.Saturn's Stage [unused]Sailor Moon Super S FightingBandaiPKT_Paladin
28.Sky Tower [unused]Pokémon Mystery Dungeon: Blue Rescue TeamGame Freak/ChunsoftPsytroniX
29."Title" [unused]Ragnarok OnlineGravitynoshift
30-251.[blank track]
252.Title ScreenSolstice: The Quest for the Staff of DemnosCSG Imagesoft/Software CreationsQuietust