I Introduction
II.General Tips
III. Lore of the Land
IV. Change Log

I. Introduction

   Twitch TV Lunatic is a hard type mode to my 
first quest Twitch TV Invasion. I however did revise 
the dungeons quite a bit to make the world feel different.
The Overworld had a slight overhaul. There is now a 
new bonus dungeon for those that yearn for an extra
challenge. To assist you in your quest I have provided
a map of the overworld with the zip package.

There are 2 new caves and one new pathway to explore. 
The overworld itsef has now been divided into a few areas.
The main area is simply called the Known Lands it is accompanied
by the Land of Despair, Land of Souls, Land of Mystery and Forbidden
Land. 

Level numbers have been changed to reflect differences. 
Much like how there were level swaps in Zelda 1's second quest.
This quest was designed to be hard, yet was meant to be fair.
Overall I would say the game's difficulty has only increased slightly
enemy wise, but the new real challenge comes from some of the new
tricks employed.


The 9 heart containers on the overworld have been replaced by 36
heart containers spread across the overworld and dungeons. For Hints
towards their locations check the Heart Piece section below.



The Land of Twitch was once a peaceful land until Ganon invaded.
Ganon wanted to get at the source of his problems once and for all
and realized it wasn't Link that kept defeating him, but the gamers.
Ganon stormed across the land of Twitch sealing them in Crystals.
   Zelda soon caught wind of Ganon's deeds and rushed off for Twitch.
Unfortunately Zelda's power alone was not able to defeat Ganon. With
the capture of Zelda, Link found himself in the strange land of 
Twitch. Unfortunately Link's previous equipment was lost in transit.

    Meanwhile behind the shadows Ganon's power was growing stronger
and stronger. Ganon had a meeting to attend to with someone
that was stating they had a common goal. The mysterious man said
they had come to the same conclusion that the gamers were a threat
to the super villains survivor. Can Link Save Zelda from Ganon's
evil clutches?




II. General Tips:

-- The whistle unlocks many overworld secrets. 
-- Sometimes enemies are a hint to the solution of a puzzle.
-- Statues can be a hint
-- Bomb bomb bomb
-- Be weary of Money or your Life rooms
-- Walk through tiles are all the rage
-- Quest is meant to be fairly difficult, but tries to remain fair
-- The Lens reveals the truth sometimes...
-- Secrets may lie where fairies don't live
-- The map is not sequential (ie. walking left one screen
   may take you to a screen on the far right)


III. Lore of the Land
-- One dungeon requires the whistle to enter
-- Some areas require a revisit
-- Two levels require the power bracelet 
-- Levels 5-7 require the ladder
-- There is a level under a tree

Level Names:
2. GQ's Grotto
1. Crimson's Canyon
3. Wad-a-Palooza
4. Liteyear's Labrynth
5. ZOzoken's Mystery Dungeon
7. Psychotic Palace
6. Sunrose's Seashore
8. Bubu's Battlefield
9. Maduo's Madhouse
10. Doom Island

Bonus 1: Lost Colony
Bonus 2: Vanguard

Bonus 3: ????

IV. Heart Pieces

36
Level 1- 1 HCP
Level 2- 1 HCP
Level 3- 1 HCP
Level 4- 1 HCP
Level 5- 1 HCP
Level 6- 1 HCP
Level 7- 1 HCP
Level 8- 1 HCP
Level 9- 1 HCP

Bonus 1- 1 HCP
Bonus 2- 1 HCP

Cave 1- 2 HCP 
Cave 4- 2 HCP
Cave 2- 2 HCP
Cave 3- 2 HCP
19



5 HCP with bombs
1 hcp arrows
3 whistle
2 candle
2 power braclet
1 wand
1 hammer
1 red candle
1 Hookshot

17

V. Change Log

Version .12: Started developing alternate dungeon ideas

version .15: Finished First redesigned dungeon

version .2: Started work on Twin Dungeons

Version .3 Designed level 4 closer to my original idea for it.

Version .35: Finished level 4

Version .4: Made Level 5 closer to how I felt a mystery
dungeon should be.

Version .5: Finished Level 5, decided to renumber several dungeons
to feel closer to Zelda 1's second quest.

Version .55: Moved Wooden Sword to new Location, finished Cave 2

Version .59: Finished Cave 2, started Cave 4, moved power bracelet

Version .6: Finished Cave 4

Version .65: Finished up level 7

Version .68: Placed overworld heart containers

Version .7: Placed Cave heart containers

Version .77: Divided overworld into sections

Version .79: Finished level 6

Version .82: Decided on new path to master sword

Version .9: Finished level 8

Version .91: Finished level 9 and new enemy placement

Version .92: Beta stage begins.

Version .93: Beta continues, fixed up some rooms/staircases,
and created Trap.

Version .99: Mostly bug free, added a secret shop, to assist
with final boss. 


 

V. Closing Words/Credits

Special Thanks to: 
Viktorhark: His Tirua quest inspired me to make this quest and 
also for testing things for me.

Crimson: For beta testing a very buggy build and finishing it
also for giving me some ideas.

Maduo: For beta testing and giving me some ideas.

My next quest is being made with ZC 2.5. 