//Simple Step to Save Combos
//by Aslion
//D0 - SFX to play when triggered
//D1 - Combo number to use for the save point
//Triggers once per screen entry when Link steps on the designated (D1) save combo.
ffc script StepToSave{
void run(int SaveSFX, int SaveCombo){
int Saved = 0;
while(true){
if ( Screen->ComboD[ComboAt(Link->X+8, Link->Y+12)] == SaveCombo && Link->Z == 0 ) { //Checks if Link is on the save combo
Game->PlaySound(SaveSFX); //Plays sound effect
Game->Save(); //Saves the game
Saved ++;
}
if ( Saved == 1 ) { // Remove this line if you wish for save points to trigger multiple times on one visit.
Quit(); } // ^
Waitframe();
}
}
}