//Set this to the item's ID.
const int POTION_ID = 123;
//Set this to the number of the sound effect to be played when the medicine takes effect.
const int POTION_SFX = 22;
//Set to 1 if you want a message to be displayed when the medicine takes effect.
//Set to 0 if you don't want a message to be displayed.
const int DISPLAY_MESSAGE = 0;
//Set this to the number of the message that will be displayed when the medicine takes effect.
const int MESSAGE = 1;
global script Active {
void run() {
while (true) {
if (Link->HP <= 0 && Link->Item[POTION_ID]) {
Link->HP = Link->MaxHP;
Link->Item[POTION_ID] = false;
Game->PlaySound(POTION_SFX);
if (DISPLAY_MESSAGE > 0) {
Screen->Message(MESSAGE);
}
}
Waitframe();
}
}
}