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# may 26 2008 public7 fixes
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- added simple text box on ganon cutscenes
- sewer now has an entrance warp
- animated sewer guards
- redid level 2 mummy text
- fixed level 3's flooded barrels
- level 3's flooded items are colored correctly
- fixed link's sword height
- fixed wizzrobe blast animation
- redid level 7 main pit
- redid level 7 boss key room
- redid level 1 bats and traps room
- redid level 1 dark room
- redid level 6 map room
- redid level 9 illusionary spikes room
- redid hcp secret in town
- redid snow route dodongo room
- redid desert ruins sand trigger
- removed square array of trees near the lake
- lvl 5 music loop fixed
- lvl 6 music loop sort of fixed
- fixed level 9's walk-behind statue room
- fixed level 9 stairs to F1 room

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# oct 30 2007 public6 fixes
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- show game time rule enabled

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# aug 16 2007 public5 fixes
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- disabled new boom/hshot rule so you can't kill the mirror wizzrobe without mirror shield
- added some missing torches in lvl 8
- removed keese from the torch room in lvl 7

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# aug 04 2007 public4 fixes
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- lvl 7 torch is in a more obvious area
- renamed the old oasis temple to "desert ruins"
- added continue points to the lost woods shelter, desert ruins, and snow route
- windy hills gust of wind discoloration fixed
- lvl 5 block puzzle solution more obvious
- lvl 5 door trigger more obvious
- sage cave trigger more obvious
- block puzzle in desert ruins more obvious

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# aug 03 2007 public3 fixes
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- fixed a rock in level 4 that made it impossible to beat

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# july 31 2007 public2 fixes
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- blacksmith mentions beam sword, specifically
- level 7 fence and tree fixed
- shop sign is now a normal combo
- hold up swamp hcp
- darklands fence fixed
- can't walk on top of the windmill
- fixed a bush where you can get stuck at the windmill
- added rocks on trodden paths
- changed some entrance brickstones in the village
- changed the cave ladder in the old oasis temple

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# todo, fixme
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- blue shadow when you get blue mail
- dodongo and digdogger colors are wrong
- level 9 music is boring and repetitive
- only one superbomb, can't get it back if used wrong
- lvl 7 manhandla room, snow incorrectly layered
- link's starting position after cutscenes is awkward
- some text is hard to read
- top-left room in lvl 8 has no enemies. they won't show up when placed.
- lens shows ugly backend combos
- possible (but unlikely) to beat the game without the lens, thus making level 9 largely trivial
- no-subscreen rule bug. if zc crashes during the beginning cutscenes, start the game in fullscreen or small window mode.

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# contact
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Please report all bugs to Akkabus at PureZC.
