ffc script SavegameFFC{
void run(int sfx){
Game->PlaySound(sfx);
Game->Save();
}
}
ffc script SavegameOnlyOnceFFC{
void run(int sfx, int d){
if ( Screen->D[d] == 0 ) {
Screen->D[d] = 1;
Game->PlaySound(sfx);
Game->Save();
}
}
}
item script SavegameItem{
void run(int sfx){
Game->PlaySound(sfx);
Game->Save();
}
}