//////////////////////////
/// Title Screen FFC ///
/// By: ZoriaRPG ///
/// With Assistance ///
/// From: MasterManiac ///
//////////////////////////////////////////////////////////////////////////////
/// This script is used to run a title screen, using FFCs, and uses one ///
/// FFC to establish the functions of the title screen, which begins the ///
/// game by pressing the START button, as one might expect to happen in ///
/// games that actually *have* a START button. ///
/// ///
/// You may change the button to suit your game, by replacing ImputStart ///
/// with the desired input, such as InputEx1, if you want a game to start ///
/// by pressing SELECT, such as a few Kusoge titles do, that I can recall. ///
/// ///
/// Set to 'Run at Screen init' in FFC Flags! ///
//////////////////////////////////////////////////////////////////////////////
/// ............... ///
/// FFC ARGUMENTS ///
/// ............... ///
///---------------------------{ D0: Start SFX }----------------------------///
/// D0: SFX to play when the player presses 'START'. ///
/// Set from Quest->Audio->SFX Data. ///
///---------------------------{ D1: Delay Time }---------------------------///
/// D1: Length of time, between pressing start, and the game starting. ///
/// Time this to match your SFX, where 60 = 1-second. ///
/// (240, would therefore be four-seconds, and is my default value.) ///
///----------------------{ D2/D3: Warp Destinations }----------------------///
/// D2: If using a direct warp, set this to the DMAP number for the warp ///
/// (not the 'Map' number, but the 'DMAP' number), stating at 0. ///
/// D3: If using direct warps, set this to the screen number for the ///
/// warp destination. This will use WARP RETURN 'A'. ///
///------------------------{ D4: Secret Warp Mode }------------------------///
/// D4: If you are going to use a SENSITIVE WARP tile, placed under the ///
/// player, to control the warp (and thus, control fade effects), then ///
/// set this to a value of '1' (or greater). Set warp destinations from ///
/// Screen->Tilewarp, and set your tile warp combo in Screen->Secrets, as ///
/// SECRET TILE 0, then place Flag-16 over where the player is caged on ///
/// your title screen. ///
//////////////////////////////////////////////////////////////////////////////
ffc script titleScreen {
void run(int SFX, int timeValue, int W_DMAP_NUMBER, int W_SREEN_NUMBER, int secrets) {
Link->InputStart = false; //present subscreen from falling.
bool waiting = true; //Establish main while loop.
bool pressed = false; //Establish timer requirements.
int timer = 0; //Set timer to exist.
while(waiting){ //The main while loop.
if (Link->InputStart) { //Is the player presses START
Link->InputStart = false; //Keep subscreen from falling.
pressed = true; //Initiate countdown timer.
Game->PlaySound(SFX); //Play SFX set in D0.
}
if(pressed){ //Run Timer
timer++; //Timer counts up, until it reaches amount set in D1.
}
if(timer >= timeValue){ //if timer is equal to, or greater than value of D1.
if ( secrets > 0 ) { //If D4 is set to 1 or higher...
Screen->TriggerSecrets(); //Trigger secret combos. Use this if using a warp combo.
}
else { //If D4 is set to 0, and we are using direct warps...
Link->Warp(W_DMAP_NUMBER, W_SREEN_NUMBER); //Warp Link to the DMAP set in D2, and the screen set in D3, using Warp Return A.
}
}
Waitframe(); //Pause, to cycle the loop.
}
}
}