Hey it's ya boi zax, and Let's talk a bit about LoSK.
First, thanks to everyone who downloaded and tested the first game. I'm surprised i finished it when and how i did, and I'm very happy with how it turned out.
today I am going to talk about the plans and direction for the LoSK saga.
1.The PZC 2 week contest
As you can see, a sequel is announced and if anyone has finished the first might wonder, "Gardea has a...daughter?
the answer is yes, although ill spare you the spoilers... because my entry for the 2 week contest will be a sort of bridge between LoSK 1 and LoSK 2.
progress will be obviously halted on this to focus on that, and the "middle game" will most likely be shorter than the first.
2.Progress on Azura's path
Currently, I have plans for 7 overworld areas, MORE caves than last game, also interconnecting on the Overworlds, 5 MAJOR dungeons, MAYBE 1 couple optional ones, plus a final.
as far as whats DONE, is the town and the autumn forest.
3.new features(gonna keep this one explanation free)
- openable town doors
- more sfx
- new and returning enemies
- GB-style side view screens
- more freeform dungeons, with at least more than one floor
- improved sprite work
- new and returning arsenal of moves
and with that, I think I'm gonna sign of and say, I hope your as excited to play as I am to make.
Edited by Zaxarone, 27 July 2020 - 03:43 AM.