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Prometheus: Eternal Hero

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Level 2 Testing Begins


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#1 Architect Abdiel

Architect Abdiel

    Kingdom Builder

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  • Real Name:Michael
  • Location:Florida

Posted 11 January 2018 - 03:58 AM

So, The Lemur has been fully designed visually and with secrets. I have found uses for both items in level 1 and 2. Here's some features to look forward to.

Backstage Passes act as keys to enter restricted areas.
Guards block off these areas as lock blocks.
Arrows can be used to knock out laser grids by shooting nearby control panels.
The Candle can be used to light torches which cause maps set up on the wall to reveal rooms of interest.
Bombs can blow up security cameras so that Prometheus may pick up items beneath them.
Five shops have been set up making this dungeon worth revisiting to buy items.
Kiosks have been set up with other random shops. Though you can't purchase anything at the kiosks.
Other aesthetic choices...

Before level 2 is done I have a few things left to do.

Message Strings. They will be used as hints on what to find all the secrets in the dungeon.
Create Enemy Sprites. Sprites that need to be made include Dionysus and another god. As well as enemies, including, centaurs, satyrs, cercopes, tragedy masks, comedy masks, drama masks, scorpions, spiders and manticores.
Enemies have to be placed on the map. I hand place all my enemies.
Drop sets have to be created for each enemy.
Boss battle has to be set up.
Testing has to be completed.

Then level 3 production can begin. Although, that will not begin immediately as I am joining in on the Vintage Dreams dungeon contest.
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