Oh, I realize that DoR is meant to have extra details. I have nothing against that. However, I'm also doing a quest that is supposed to be mostly a remake of an existing game. So I try to balance my desire for more stuff on the screen with whatever was there to begin with.
I've had some contributions towards improving my screens in the past by other users (as in, they added in extra details for me;because I couldn't think of anything else to do there and they volunteered to) but I prefer to wait to do that until everything in my quest is done.
Some other reasons that I use this tileset is its similarity to LTTP, wide variety of overworld and dungeon palettes and large quantity of tiles for things I might want to add at some point anyways. The most common critique I receive is the lack of detail. I honestly don't know how to improve my screens in that regard, which is one of the reason I post shots and enter contests like this.
Anyways, those are my thoughts on this. Back to the contest!
Well, first thing's first, while I do like your stance on its similarity to LTTP, remember you're working on recreating a GB Game. While I personally have nothing against changing the perspective of the mountains to ALTTP-esque, ... It just doesn't really "fit" this particular screen. I decided to somewhat revise your screen you've got, and if you notice, I have a decent amount of ground detail on the ground. I also changed your mountain perspective back to the GB-styled perspective, as all those tiles exist in the base tileset. As far as the NPCs go, since I don't plan on using Tokay in my project, I don't have them ripped into my quest, so I substituted Subrosians for them. Disregard them.
I gave it the whole deserted island/messy feel to it, as I personally don't think Tokay would keep their island very ... cleanly, imho. You will also notice that I've given the mountains a bit more "shape", as they really wouldn't be super-straight...
With that bit of commentry out of the way, I'm going to say that I've placed my vote this week with Jared
. None of the other shots had anything particularily interesting or amusing going on. GrantGreif's screen has some possible perspective issues going on... ywkls' screen is just bland, super bland... and Joelmacool's screen is a semi-standard hallway-style dungeon screen that happens to have a dungeon map in it. :v
Edited by Sephiroth, 10 May 2016 - 07:10 AM.