Posted 05 January 2015 - 11:08 AM
Moosh for the screen itself, could have been any frame of the animation.
Joel takes second, but a lot of the details don't look natural, they look like they were placed to put something there. The details on the grass are better, much more subtle and natural looking, however the straight grass-dirt transition line looks unnatural.
Don't quite get the appeal of Dwarlen's screen. While I do like the palette, it needs to give me a reason to go for the cold swim. Maybe an island with a rupee or chest or cave or something. Sure, as part of a quest that reason might be obvious on an adjacent screen, but as a screenshot there isn't anything visually interesting here. It could be something subtle like footprints in the snow leading from the house to the ladder. It also suffers the issue of walking and swimming into things when scrolling in, for instance the placement of the tree looks awkward, and the house shifted one tile up so it's obvious you can't walk into it from the screen above, and giving more room to add details to this screen.
Nekoishi, looks nice, but it doesn't communicate what's actually going on. Probably makes a lot more sense in game. As someone else pointed out, a transition tile between the floor and the stars would help.