I commend SkyLizardGirl on her giant boss-creature! Those things are not easy to make. Nice job!
Shane's got an interesting combination of detailed landscape and volcano. Nice touch!
@joelmacool12: Those are some nice new trees! Nice variation in land texture.
The mountains could use some work, though; it's kind-of boring to have straight mountains like that. Try throwing in some angles here and there to break up the straightness of the mountain line.
@ZeldaPlayer: Not bad for a first try! If you add more ground details (such as the rocks you put to the left of where Link is standing), it will spice the screen up (though you don't need too many details, but just enough to make it not look artificially straight). Also, you can scatter the tree lines a bit (move some up and some down) and still make it so that Link can't pass between them. Unless it's a garden, trees don't realistically line up like that.
By the way, there's an error on the lower-right of the screen: a tree has 2 green combos for the bottom and 2 grey combos for the top. Just make them match and that fixes it.
Don't be discouraged! It takes time to gain experience with making screens.
Ultimately, I voted for Orithan. Nice details; I like how you have some symmetry, because it's a man-made (or furry-made, whatever is the case) place, but there are still details that make it non-symmetrical like the different shapes carved in the stone pillars, the bomb-able (I'm assuming) wall to the south, and the two different types of walls. Plus, nice character sprite!