75 Dungeons instead of 35 planned.*
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!0~0! Is very massive quest. Multiple maps and world maps.
i ams doing the best i can drawing everything and planning out events and the final battle i want to do something very different than the normal darkness shadow creature battles people seem to copy all the time.
The New Male / Female Dungeons System* - is a very different level Dungeons system.
It may have different qualities which can be accessed by Link's new Mermaid Friend Arianna which he can trade places with and gain access too the underwater world of Harpia - unlike the Light and shadow world - it is a underwater to dry land concept.
When underwater, ..Link will switch places with a Trident wielding Mermaid Princess in between dungeons as the main partner in this quest and use her to reach secret places.
Link being - switched with the Mermaid with her blasting Aquatic and Slashing Trident much working like a Wand/Sword to access extra secret places Link could not before.
Much like the link against painting walls, there will be many Ruins and the ways into these ruins is solving aquatic atlantian riddles and puzzles and learning - The Deepest Darkest Secrets of Ocean Tower.
!0~^! I will eventually gets more screenshots later. I am really busy building up this game i am working on. I am trying to learn everything i can and possibly get people into thinking much more with this one game than just any other Zelda classic title. Gameplay is very simple & comfortable in the beginning but gets much much harder as you go along and what to expect is much more in terms with spooky exploring and forbidding melancholy as the colorful game turns into a tragic storyline with a final boss unlike what people are used to.
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I am looking for the best examples and even curving more my tiles over time.
I need to learn the most complicated dungeon making tricks and am leveling my skills greatly and fast.
- I still have to make the underwater realm which is the equivalent of Dryland/lightworld, replacing the darkworld/with an Underwater techy atlantian world as the new key gimmick.
In this world a Huge Shard hangs from the ceiling atop where the hybridization program is taken place.
There is great Conspiracy in the Forbidden Island of Harpian-Fields.
- All that cloaks its enormous inside is the appearance of an Ocean tower that can only be seen using the Lens of truth, and a terrifying tale and legend.
I am basing this game actually on a nightmare i had just this past year and a warning to those wanting to learn things about this planet people are not supposed to know.
The Tales of the Mermaid - is far more sinister a tale than Link himself can expect as he is handed a Mysterious book by a bizarre traveler, .... everything from this Blue book becomes his reality and perhaps his final nightmare.
That is all i can say for now.'
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The Story is very Atlantis ancient alien based - but has lots of Mermaids in the beginning when you just start the game toward the beginning storyline, Even a spooky ending is planned that may leave the player in shock from the final boss during early surprise buildup to the ultimate Aquatic Destroyer.
The theme of water is abundant throughout my world but the lands are vast / waterfalls everywhere, even the dungeon design layouts are all waterfall like.
I am a very dangerous map builder actually i warn.
As i sometimes go overboard and make my maps and worlds far far too Massive at times, including my dungeons.
However long my projects can gets, even with the 75 Dungeon planned Zelda game (Mystical Harps) i am still building till this day, i know i can totally finish my project unlike the complications of the makers i previously used starting back in 2006 ..*
Edited by SkyLizardGirl, 04 September 2014 - 11:51 PM.