1. Red Wizzrobes do only 1 Heart (4 HP) of damage (in line with the BS-Zelda fix).
2. Stalfos do only 1/2 Heart (2 HP) of damage (in line with their damage), but the swords still require the Magic Shield to block.
3. Red Lynel Swords now only do 1 Heart (4 HP) of damage (in line with the BS-Zelda fix)
4. Death Knights have been nerfed: Their swords now do 40 damage, in line with their contact damage
5. Mirrorrobes have been nerfed back to their 1.92 B 183 level, only taking 3 shots to kill (hopefully). Whomever powered them up IDK why.
6. Boss effects put in (New Quest was so early in ZC Development this feature was overlooked)
7. Gleeoks are now hurt by wand magic, putting them in line with the manual saying they're hurt by both sword AND wand.
8. First room of Blue Goriyas taken down to 3 of them.
New Bosses:
1. Level 1 - Digdogger - 25 HP, does 1 heart of damage instead of 2.
2. Level 4 - Gohma - 25 HP, does more damage. He's an old crab now. ;-)
3. Level 5 - Gleeok - bumped from 3 heads to 4 heads
4. Level 7 - Gleeok - bumped from 4 heads to 10 heads
5. Level 8 - Patra - No longer 3 Patras, but one Big Circle one with more HP (50) for the center and double HP (24) for the eyes. It also shoots fireballs now. It's also different color to differentiate itself from the Lv. 6 Patra and the normal enemy Patras.
6. Level 11 - Gleeok - Now has 40 heads legitimately
7. Level 11 - Fire Gleeok - Now has a ton more HP and only 4 heads, a real boss fight now. This might be buffed for more HP pending playtesting.
I'm going to start testing this soon. Others are certainly welcome.
New Quest: Hotfixes
Created by
Nightmare
The list of hotfixes
Started by
Nightmare
, Jun 18 2013 10:39 AM
7 replies to this topic
#1
Posted 18 June 2013 - 10:39 AM
#2
Posted 18 June 2013 - 11:06 AM
One more thing:
Gleeoks are now hurt by wand magic. So like the Zelda 1 manual says, "Gleeoks are hurt by both Sword AND Wand." Kinda a hotfix, but thought I'd put it in.
Enjoy!
-James
Gleeoks are now hurt by wand magic. So like the Zelda 1 manual says, "Gleeoks are hurt by both Sword AND Wand." Kinda a hotfix, but thought I'd put it in.
Enjoy!
-James
#3
Posted 18 June 2013 - 06:48 PM
More hotfixes posted, this time involving the bosses, and cleaned up the above thread. I will be YouTube'ing some early runs after I get my project under control and before I work on James Quest: Remastered heavily.
-James
-James
#4
Posted 19 June 2013 - 01:36 PM
OK, after seeing Zeo get his ass kicked in the stream, I decided to whack Digdogger down to 1 Heart of Damage if he hits you and give him a HP boost. But if you can't learn to freeze him with a boomerang and kill him, I feel sorry for you. Go back to the First and Second Quest and learn how to beat all the enemies.
The Digdoggers in the Mini Dungeons are staying at normal power. Don't ask for them to be nerfed.
Also, last Goriya room taken down to three Goriyas in Level 1. This was also a problem in the runs.
-James
The Digdoggers in the Mini Dungeons are staying at normal power. Don't ask for them to be nerfed.
Also, last Goriya room taken down to three Goriyas in Level 1. This was also a problem in the runs.
-James
#5
Posted 30 June 2013 - 02:20 AM
Gleeoks are supposed to be immune from wand magic. It's the wand itself that doubles as a white sword. 
...
Also, I didn't see too many changes, but the bosses actually feel like bosses now.
Minor complaints:
40 headed Gleeok = zero skill involved. The "trick" is simply mashing the A button from the side (side to side) while the screen fills up with heads.
. .
Some of the bosses feel like generic enemies but with more HP. ...maybe needs more danger. ..still working on the rest of it though.
...
Also, I didn't see too many changes, but the bosses actually feel like bosses now.
Minor complaints:
40 headed Gleeok = zero skill involved. The "trick" is simply mashing the A button from the side (side to side) while the screen fills up with heads.
. .
Some of the bosses feel like generic enemies but with more HP. ...maybe needs more danger. ..still working on the rest of it though.
#6
Posted 30 June 2013 - 03:01 PM
Yeah, I noticed it too with the 40-headed Gleeok, but what can you do? That's generally the way you've beaten them in the past even when they were made up of 10 4-headed Gleeoks. Remember there was one at the end of Lv. 9 of the original James Quest as well. At least it's not the final boss, lol.
Keep me informed.
Keep me informed.
#7
Posted 30 June 2013 - 05:17 PM
Add a script to a few 2-5 headed Gleeoks instead.
..
I'll send you some scripts in a bit.
Cheers.
..
I'll send you some scripts in a bit.
Cheers.
#8
Posted 30 June 2013 - 06:27 PM
What exactly do you want to do with it?
-James
-James
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