Well, there might be enemy balance after all.........
Gleeok's going over how to do enemy scripts with me. Some levels should be seeing massive enemy redux'es, and hopefully little to no Death Knight abuse, even in the Challenge dungeon.
James Quest: Remastered (Releasing Halloween)
Created by
Nightmare
New Enemies arriving in James Quest: Remastered
Started by
Nightmare
, Jun 17 2013 11:06 PM
2 replies to this topic
#1
Posted 17 June 2013 - 11:06 PM
#2
Posted 19 June 2013 - 03:39 PM
I just hope that you don't change level enemies too much without planning. It's one of the rare zc quests that hit this issue. (Actually JQ1 is far superior to all your other quests James, in this area, IMHO if you don't mind me saying so - maybe even of all quests ever made).
Might I suggest doing Bosses first, then minibosses, at the same time as learning FFC scripts for boss rooms, before doing any major enemy changes?
Might I suggest doing Bosses first, then minibosses, at the same time as learning FFC scripts for boss rooms, before doing any major enemy changes?
#3
Posted 19 June 2013 - 06:43 PM
Most of the enemy changes are going to be in Lv. 10, where I kinda played the cheap route really bad, and bosses obviously.
I do have a few changes I do want to run by you and Zeo first though for advice.
-James
I do have a few changes I do want to run by you and Zeo first though for advice.
-James
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

