All right! This is the header designed to generalize interaction between various objects (FFC`s, weapons, Link etc.) and combos. The header is currently beta as bugs may pop up during this beta-testing process. Header download:
http://purezc.magesg...pt/stdCombos.zh
Test quest: http://www.mediafire...stomcomboss.qst "R" to read signs in test quest. Most functions in this header return INT which means first combo in screen array that has tripped collision. If you want to just check if there is a collision with combo with a given type/flag use condition this:
if (ComboFlagCollision ( flag, this) > -1){
//Collision between flagged combo (not inherent flag!) and FFC.
//foo}
Edited by Alucard648, 24 June 2014 - 02:08 PM.

