This is a replacement for the bait item that allows you to carry more then one.
Screenshots and Demo
1. Set the constant CR_BAIT to a number between 7 and 31.
2. Assign the script to a Custom Item Class Type Item
3. Add it to your subscreen or replace the original bait all together.
4. Set the d arguments as follows: The defaults are used if 0 is given.
- d0 The weapon/Misc sprite to use for the bait.
- d1 Time in frames before the bait disappears.
- d2 Max amount that can be on the screen at once.
Requires std.zh which is included with Zelda Classic.
Edited by MoscowModder, 05 April 2014 - 08:22 PM.