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Ice Dungeon Gimmick

Ice Dungeon Gimmick Idea Zelda Temple Palace Help Combos

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#1 Shosci

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Posted 16 January 2014 - 11:05 PM

Okay, I am making an Ice Dungeon as my 6th and final dungeon. However, it's kind of difficult to think of the gimmick for the dungeon. A couple of things I need to make note of is that even though what I am making is a 2.5 quest, I am not using any scripts. I am familiar with doing one-timed events and two ideas I had in mind are as follows. Since this is a Multi-floored Tower, one idea was to have the basement filled with Ice and a switch above that floor melts the ice and creates more paths. Problem is, I don't know how one switch would trigger an entire dmap which is for the basement. The other gimmick is similar to ALBW's Ice Ruins, in which panels corresponding to the another floor's room will either fall or rise as platforms. 

 

Let me know if you like these ideas, or if you have a better idea (no feeling hurt if my idea isn't great XD) let me know and I shall give you that credit.

 

~ Eshaan



#2 MoscowModder

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Posted 17 January 2014 - 12:16 AM

Frozen enemies that thaw as you unlock more dungeon, adding challenge along with progress. Doesn't have to be your whole gimmick, but neat addition.





Also tagged with one or more of these keywords: Ice, Dungeon, Gimmick, Idea, Zelda, Temple, Palace, Help, Combos

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