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Secret Combo Trouble

Secret Secret Combo Combos

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#1 linkinsphere

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Posted 01 September 2013 - 01:47 PM

Hello, I'm trying to have a secret be activated when link enters a room and steps on a blended-in tile. This said tile is always set to have a flag of 95 (Trigger -> Self, Secret Tiles). Then I have some 16 flags blocking all ways of getting into and out of this room with a new block that's unwalkable. I don't want them to disappear until all enemies of the room are defeated. In secret combos, I have that tile set to Flag 17. Flag 17 in my S. Combos is how the rest of the interrior of the room looks; walkable, sandy-looking tile. And yes, I have the E. Flags set to Enemies->Secret. But... the unwalkables never appear.. How can I set it to have all the flag 16's be activated when link steps on the trigger tile, but have them disappear when all enemies on screen are defeated?



#2 MoscowModder

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Posted 01 September 2013 - 02:08 PM

If the blocks don't disappear until all enemies are gone, what's the point of stepping on the hidden switch?

 

Edit: If you want to have two secrets (and they are forced into happening in a specific order), you'll need to look up and use tiered secrets.



#3 linkinsphere

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Posted 01 September 2013 - 02:10 PM

If the blocks don't disappear until all enemies are gone, what's the point of stepping on the hidden switch?

 

Edit: If you want to have two secrets (and they are forced into happening in a specific order), you'll need to look up and use tiered secrets.

Alright, thanks for the advice!



#4 Cjc

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Posted 01 September 2013 - 02:34 PM

Okay, I think I understand what you're trying to do.  Set flag 16 around the edges of the room and set the secret combo to an unwalkable tile (a brick, yes?).

 

Next, hold the Control key and click on that secret tile.  A flag list will pop up.  Set the flag to 17 (secret combo #1).  Now set THAT secret combo (the second in the window) to be the walkable sand once more.

 

 

Test the screen.  You should achieve the results you intended.

 

 

 

What this is called is a Tiered secret.  It allows you to trigger a secret and place new trigger flags on the resulting spawned combo.  It's one of the hidden advanced features of Zelda Classic; it used to get more attention before scripting became part of the program.



#5 linkinsphere

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Posted 01 September 2013 - 02:52 PM

If the blocks don't disappear until all enemies are gone, what's the point of stepping on the hidden switch?

 

Edit: If you want to have two secrets (and they are forced into happening in a specific order), you'll need to look up and use tiered secrets.

Nevermind. I figured it out. I had to change the type; not the flag. Thanks anyway!





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