I voted for Ventus, soley because it wasn't seen in the Screenshot Critique Thread unlike Jared's and Dragonite's shots, my other picks. Tough choice this week.
Honestly, I have a small issue with shots that have already been shown in the critique thread. For me, they seem uninteresting because I've already seen them, especially if they were shown the day before the contest.
P.S. I did the same once, but that shot was revealed in the critique thread months (or prehaps even a year) before I submitted it into the contest. It would have been more interesting than shots unveiled right before the contest but less interesting than a new shot right off the block.
QUOTE(trudatman @ Jul 10 2012, 04:58 AM)

I voted for Jared's, despite the weird V's on the roof and the strange brightness of the character and item sprites, because, overall, it has the best screen design. all of this week's entries are not quite up to par, to me -- mine included, obviously.
It's not like that he can change the colours on the sprites, since you can't edit any of the sprite CSets on a DMap basis. I hate to say this, but unless you can find a way to make a nighttime pallet that also darkens all of the sprite CSets (5-11, 0-1), just deal with it.
Edited by Orin XD, 09 July 2012 - 03:12 PM.