Screenshot of the Week 373
Posted 08 July 2012 - 11:11 PM
South-east slashing is just one of those amazing things few heroes learn, the sword beam is another.
While exploring a desert canyon, Link finds this ancient structure that looks like it was once a wet place. Evidence of animal sacrifice is present...
Heading though the Moblin forest after a downpour, *Takes a big whiff* the fresh scent of forest.
Random sword on the ground...for the win!
224x256 is so small... zoom in.
Posted 09 July 2012 - 12:03 AM
Posted 09 July 2012 - 11:28 AM
Nolornbon`s screen looks interesting , so my vote goes to that screen.
Posted 09 July 2012 - 12:58 PM
Posted 09 July 2012 - 01:00 PM
I voted for Jared's, despite the weird V's on the roof and the strange brightness of the character and item sprites, because, overall, it has the best screen design. all of this week's entries are not quite up to par, to me -- mine included, obviously. my second pick would be Nolonrbon's, because it doesn't have color failures and it looks interesting (especially given the hint to peep sacrificial evidences) in its concept. however, it is also kind of plain in its symmetry and its tileset. plus, I think the bottom edge of the mountain pushing the player offscreen is unnecessary. anyway, it was a close call, for me, between those two.
Ah, that's rain. Thank you for the comments!
Posted 09 July 2012 - 01:10 PM
Posted 09 July 2012 - 01:16 PM
Posted 09 July 2012 - 03:33 PM
Honestly, I have a small issue with shots that have already been shown in the critique thread. For me, they seem uninteresting because I've already seen them, especially if they were shown the day before the contest.
P.S. I did the same once, but that shot was revealed in the critique thread months (or prehaps even a year) before I submitted it into the contest. It would have been more interesting than shots unveiled right before the contest but less interesting than a new shot right off the block.
I voted for Jared's, despite the weird V's on the roof and the strange brightness of the character and item sprites, because, overall, it has the best screen design. all of this week's entries are not quite up to par, to me -- mine included, obviously.
It's not like that he can change the colours on the sprites, since you can't edit any of the sprite CSets on a DMap basis. I hate to say this, but unless you can find a way to make a nighttime pallet that also darkens all of the sprite CSets (5-11, 0-1), just deal with it.
Edited by Orin XD, 09 July 2012 - 03:34 PM.
Posted 09 July 2012 - 04:23 PM
Posted 09 July 2012 - 05:18 PM
Edited by trudatman, 09 July 2012 - 05:20 PM.
Posted 09 July 2012 - 07:53 PM
Nolornbon: There's nothing wrong with this screen; it's designed very nicely. However, there just isn't anything too interesting going on.
Ventus: I always love your classic shots and this one is no exception. The shadow overhang, however, looks slightly too jagged to me. It almost seems unnatural.
Dragonite: This is another great GBC shot, and I must say I'm jealous of how well you use the GBC mountains. I don't like the subscreen font, but that's just personal preference.
Jared: I like this shot, though it slightly looks like there's a house on top of a house. The contrasting brightness (wicked bright, if I may quote trudatman) is also slightly off-putting.
trudatman: It's always refreshing to see custom tilesets. It's simple, but I like it.
Posted 11 July 2012 - 12:01 PM
Posted 23 July 2012 - 12:12 AM
Nolornbon - 7 = 15.91%
Ventus - 8 = 18.18%
Dragonite - 19 = 43.18%
Jared - 4 = 9.09%
trudatman - 2 = 4.55%
Total Votes: 44
Congrats Dragonite. Well done!
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