Screenshot of the Week 366
Posted 14 May 2012 - 12:05 AM
Link crosses the bone bridge and ends up on this cliff overlooking the Ulntauza Gorge. Several lava flows and volcanoes lie in the inferno ahead. The narrow statue at the end of the cliff reads, "Beyond lies the massive temple that the mighty demon lord Uglinadun rules all of Ulntauza from." Even Link is filled with fear of what lies ahead. Poor boy!
The Beamos and Flamethrowers can either be active or inactive depending on whatever colour block is up or down. A neat concept for a dungeon.
The entrance to town!
Posted 14 May 2012 - 12:20 AM
Nolornbon: The lava is certainly improved from it's previous pink colour, but now it looks like blood. Try making the lava a little more orange. Screen design is very unique.
Orin XD: Neat screen, but the browns kill it for me. It looks like you are using Koholint palette.
Edited by Shane, 14 May 2012 - 12:24 AM.
Posted 14 May 2012 - 09:25 AM
This screen certainly is suitable for a dark and scary world; and I have shown that I can use mountains that have diagonals. The use of the ape and griffin statues is nice, but perhaps the lava could be more orange and have a little more detail. I used pure remembrance to make this screen as well as the previous one I made.
This is a nice dungeon shot that brings back memories of the Oracle games. The wall and floor cracks show the player that the dungeon is indeed in ruins. I would advise making the color of the dungeon a little darker (it is a dungeon you know.)
The mountains are likely the crowning jewel in this shot; and the big tree on the edge of the screen is pretty. I would have liked to see another such big tree near the center of the screen. Thanks to this screen you made, I now see how pretty and useful those mountains really are.
Posted 14 May 2012 - 09:56 AM
Score: 2 out of 10
OrinXD: I really like this screenshot. You nailed the traditional GBC Zelda unity. The color palette is superb and compliments the ruin feel. The open space for movement is excellent and perfectly weighed to the walls. The ruin cracks just make it even better. Though, I have seen many GB shots previous, this is quality, but nothing special or new.
Score: 5 out of 10
Jared: You already know how I feel. *votes*
Score: 6 out of 10
Posted 14 May 2012 - 11:56 AM
Posted 14 May 2012 - 12:33 PM
Orin XD: I am a sucker for the Gb-tileset. And then the screen design is cool too. The answer who got my vote should be obvious. 10/10
Jared: hmm how should i put it. It is a very nice screen should also fit in almost every modern game. I am pretty sure almost everyone likes it. Sadly to me it is pretty generic, solid but generic. Also a bit on the empty side. It has an official feel to it(i hope you like to hear that =) ). However i personally do not like it. 7/10 (because i can tell there went much work into it and because its solid)
Posted 14 May 2012 - 01:03 PM
Seems like a neat environment, but the red of the lava is just so... red. It's too red, in my opinion. Real lava tends to be more orange:
Pretty solid GB-style shot. I like the concept of the dungeon, though the cracked floors seem like a bit of an afterthought. Still, it's solid enough to earn my vote.
A pretty shot, to be sure, but too simple for me. It doesn't demand attention. It makes me wonder why this particular spot in the overworld is highlighted.
Edited by nicklegends, 14 May 2012 - 01:11 PM.
Posted 14 May 2012 - 10:49 PM
Posted 15 May 2012 - 12:24 AM
Nolornbon: The statues in the lava don't look right to me.
Jared: That screen is too empty. The mountains were used well but other then that it seems a bit bland.
Posted 15 May 2012 - 10:05 AM
Posted 15 May 2012 - 03:44 PM
Nolornbon: Fantastically well-built palette, this mountain-statue-lava really fits and I love the feeling that this screen gives, lava-filledness is wonderful!
Orin XD: Wonderful GB dungeon with things to note and balance in design. I don't see any problem, this is at 2nd place at me!
Jared: The ground is balanced now and I love the mountain bases with the mountain-grass transition. A complete layout screen. Some more objects are needed to finalize it, at least some rocks and bushes if not something area-dependant. The upper mountain totally could use some rocky theme and I totally see diagonal-spread bushes starting from the postbox.
Posted 15 May 2012 - 04:19 PM
Nolornbon's shot could really benefit from allowing the lava to glow. Placing some layered translucent light tiles in front of places the lava is up against might help ease the contrast -- it'd allow there to be sort of a transition between the dark night time palette and bright lava. I also agree that it should be just a little more orange, like nicklegends said.
I don't have much to say about the other shots, unfortunately.
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