Posted 26 December 2011 - 07:05 AM
Reviews:
Lithium/Alison: One of the better ones here, done with monochrome GB. This is not brilliantly designed, but it is better than the average screen. Kudos to you for making a dungeon screen interesting. One question to ask: Why are the puddles of water here when you are Fish-Link? Seal 1 for design, Seal 2 for concept, Seal 3 for playability and Seal 4 for other asethics. 4/4 seals: Titanium seal of approval.
Ironfist/Hubydweyer: Not partictularly interesting. This feels too empty and yet it shows detail. A few bushes helps this screen a bit, but not much. No seal for design, no seal for concept, no seal for playability and Seal 4 for other asethics. 1/4 seals: Wooden seal of approval.
Rambly: Ahh... nice, pastel tones gives a calm, harmonious feel. I also like the use of a rarely-used tileset. But, why no subscreen and the odd Link pallet? Seal 1 for design, no seal for concept, no seal for playability and no seal for other asethics. 1/4 seals: Wooden seal of approval.
Myself: Yeah, Koholint winter pallet. The Life icons (termed as Life Crystals) are obviously Alundra-styled (for those who play that game), and the player sprite is Hal from my Gale of Darkness entry into Nuvo's dungeon contest all that time back.
Gonken: See Rambly, but in the MC tileset and add Seal 3 for Playability.
Feenicks: A PTUX shot, let's see... This is well constructed in terms of walkability, but the detail is poorly executed and the rain(?) obscures it. Good shot here. No seal for design, no seal for concept, Seal 3 for playability and no seal for other asethics.
William: The only nitpicks I have here is that the mountain transitions look weird and that there is no subscreen. I'd choose change the style of mountain transition if I were you. No seal for design, no seal for concept, no seal for playbility and no seal for other asethics. 0/4 seals: No seal of approval. The way the mountains transition really kills this one.
Norlorlnbon: This ties up with Alison's shot in most aspects; Well-designed and the "gimmic' really makes it shine above most the rest. Seal 1 for design, Seal 2 for concept, Seal 3 for Playability and no seal for other asethics. 3/4 seals: Iron seal of approval. I would have voted for this one if I hadn't entered.