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Relational / Dungeon Carving Mode Setup.


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#1 ShadowTiger

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Posted 28 May 2011 - 12:44 PM

So I noticed that barely anyone is using Relational mode and Dungeon Carving modes. There's also no reliable Wiki entry on them.

Does anyone have an image of the setup for it anywhere? I.e. that row of 6 or 8 tiles that you can transform into the entire array, by pressing "d' on the first one?

#2 Gleeok

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Posted 28 May 2011 - 02:13 PM

I have one some *somewhere around here*. Let me see if I can find it.


I think this is the one: (Tonberry quest from b798) -> http://www.mediafire.com/?y90x4wmmox5


If I remember correctly it has quite a few before and after templates set up, as well as an entire "forest" dungeon map using some of them. Anyone is free to use anything from the file. Consider everything I've ever released to be public domain to the ZC community.

#3 ShadowTiger

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Posted 28 May 2011 - 03:46 PM

OMG I could hug you if you weren't so far away! ;_; Thank you very much! That's perfect! This is definitely something to save...

#4 Tree

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Posted 28 May 2011 - 06:37 PM

Not to go off topic, but may I ask what relational mode is? I've never heard of it ever and would like to learn something today icon_smile.gif

#5 Alestance

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Posted 28 May 2011 - 07:10 PM

Relational Mode is a tile painting mode that requires meticulous and precise set-up in a patterns in the combo pages. Once set up, it allows easy painting of groups of tiles.

An example of this is the, seemingly useless, water tiles on combo page... 5 I think? in the classic tileset.

Press 'o' and then select the first water tile on the higher combo page and play around with it.

#6 ShadowTiger

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Posted 16 June 2011 - 02:54 PM

I just realized that for the longest time, I've had this sitting in my files area.

Take a look at it. It's pretty useful.


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