Screenshot of the Week 299
Posted 01 November 2010 - 11:36 PM
A wooden sword: not very practical in a volcanic forest.
The wish to see SotW running weekly is water in my (screen-production-)mills.
What? Where am I?
Preemptive Strike on those Moblins
Posted 02 November 2010 - 01:50 AM
MarioBrosCom: It looks somewhat cluttered. Also, eventhough your subscreen/hud looks cool, I doubt that it works very well without Z3 scrolling. I imagine it looking odd when you walk into the cornors of the screen for example.
Sheik: The same house like in the last SotW? Come on, this is boring :/
Avataro: Indeed, what is this? I'm not getting it. And the colours don't work together too well :/
Dawnlight: There are some minor things I'd change about this screen and some major things I'd like to see changed about this tileset, but it's none the less a very solid screen. For me, it's this week's winner.
Edited by Sheik, 02 November 2010 - 01:50 AM.
Posted 02 November 2010 - 05:08 AM
Looks like Sheik is winning again.
Nobody can beat his amazing tileset.
Who cares about colours? It's the Realm of Nya! Also known as the Realm of lost Souls. The prisoners of Hyrule live in this mystical place. In fullscreen it looks better I think.
Posted 02 November 2010 - 05:31 AM
Posted 02 November 2010 - 06:32 AM
Edited by Dawnlight, 02 November 2010 - 06:33 AM.
Posted 02 November 2010 - 08:30 AM
I think it would look better with less green, more darkness/fog, and less color overall.
Posted 02 November 2010 - 08:43 AM
Posted 02 November 2010 - 11:16 AM
Very close call, but I ended up voting for Tri. Amazing screen design, and it looks beautiful. Although if you can walk into the screen from above, it might be annoying to hit that stump.
You can't. But this might hint you about the area in the next Golden Memories update. You might want to refer back to one of the old SotWs to figure it out.
Posted 02 November 2010 - 05:08 PM
Posted 05 November 2010 - 06:10 PM
Posted 05 November 2010 - 06:12 PM
Posted 05 November 2010 - 06:27 PM
A good overworld screen. Ground details are okay. The screen is very functional, thus great for gameplay. The transparent subscreen portion is certainly interesting.
Sheik - 9/10
Fantastic in every way I can imagine. It all works in great harmony.
Avataro - 7/10
Certainly leaves a lot to the imagination. Considering the skulls and what is below, I wonder if it would seem more fitting if the grass was not as green. Perhaps that is part of why it is so strange.
Dawnlight - 8/10
A well designed overworld screen down to all details.
This week looks more like a SotM, since they are all good. But you can only vote for one, and mine goes to Sheik.
Posted 05 November 2010 - 09:23 PM
Sheik: WOW! Both the screen and the tileset are absolutely outstanding. The house looks a little odd though as the roof looks kind of vertical.
Avataro: It's a neat concept, but the background isn't detailed enough and takes away from the screen. I love the ground detail by the way.
Dawnlight: It's a nice shot. The detail and the palette are perfect. I don't like the fence at the bottom though., as it makes the screen look too unnatural and boxy. I can't really explain it, but my eyes are drawn away from the rest of the screen because of it. You should either change the shape or lose it entirely.
Nice shots this week guys.
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