Screenshot of the Week 250
Posted 05 April 2009 - 08:49 PM
Only one way to go, and the door is blocked. Will the guards offer assistance?
Forest Temple Exterior
Posted 05 April 2009 - 09:31 PM
Sheik- Needs a little bit more detail, and a different palette. If I were not participating in the contest, I would vote for you ( of course, being a participant, I had to null my vote. )
Posted 06 April 2009 - 12:05 AM
I'll just say what I think like Furion did before...
Ricky- Maybe you should add more detail.
Furion: The water-area looks strange to me :\
Edit: About my palette: It's Cset3 of the OoA-Present-Palette of Ezgbz tileset. I haven't seen this Cset used ever before and so I did to make something that looks new and fresh. I like the colour somehow, but that's up to the viewer of course. About detail: I thought it's already too much
Edited by Shiek, 06 April 2009 - 12:12 AM.
Posted 06 April 2009 - 12:25 AM
Shiek: Very good shot, but you need to use more than that one tree over and over.
Furion: Om my gosh, that's amazing! It's classic done right! So amazing! *votes*
Posted 06 April 2009 - 01:30 AM
Thank you for the tip !
So far, Shiek.
Posted 06 April 2009 - 07:19 AM
Shiek: I don't really like how there's many of those blocks, other than that, I think it's the most decent shot this week. *votes*
Furion: I don't know, I think I just don't like how you make the water cut off in certain areas, especially at the bottom right corner of the screen, it looks strange.
Posted 06 April 2009 - 08:11 AM
*I might have forgotten undercombos for the bushes and flowers, though. I need to check that.
Shiek: Looks really good, and I like what you did with the walls. *makes a note* The colors are a little odd, but that's just my opinion. They don't necessarily look bad, just odd. My vote would go here if I wasn't participating.
Furion: It's always interesting to see people using Classic in such ways to make it look more original. This shot looks good, though the land portions in the water look off to me.
Posted 06 April 2009 - 08:26 AM
Furion: Excellent palette for an "Old World" look or Hyrule in its past. The only problem I see with it its that it's all venture and no fighting room, and the use of water tiles is incorrect - the border tiles are just too thin to be small islands.
Shiek: Definitely the best of the three. Some designs could be changed, like reducing the entrance to four combos instead of six, and changing the stone pegs to a gate. Also, I'm going to say that you don't need to go with Russ's idea - One tree is enough, as it can create a regional style instead of always having two or three different trees every time.
On the palette, it is a bit odd. The only two changes I can see that would make it a bit better would darken the darkest teal a little more, and fade the yellow a bit. Then it should look right.
Posted 06 April 2009 - 09:49 AM
After changing the trees to 2 sorts it really looks better now. Since they look similar it stilt looks regional. I really like it more now.
Yeah, I thought that it's too much blocks, too. I'm going to reduce them to 4 combos, and add some pillars that it'll look more like a gate.
No one likes my palette oO. Maybe I'll modify it since that yellow really hurts...
If it's not getting Off-Topic I can link a new shot here if anyone likes.
So much tips on how to improve I'll go for SotW every week now *whoo*.
Posted 06 April 2009 - 03:33 PM
Posted 06 April 2009 - 03:41 PM
Well, the land like parts of the water is suspossed to be like a swamp, not an actuall walking area. Oh, and that shot was going to be for Screen Rebirth 2
Is it still going to be used? I'd like to try to remake it.
Posted 06 April 2009 - 03:48 PM
It actually surprised me. Good work!
Posted 06 April 2009 - 05:24 PM
It's been said: it's too basic and symmetrical to fare well in SotW.
Solid shot here. I agree that the yellow could be a little overbearing, but I don't actually mind the palette that much. The thing that I do mind is the lack of detail right above the gray switch blocks. Fill that with some more eyecandy and this shot could be an 8 easily. The tree monotony actually works for this shot- change it if you want, but I don't think it's gonna have that big of an impact.
While visually more interesting than Ricky's shot, it suffers from a lack of consistency that the others don't. It seems chaotic and scattered, and there's no underlying method to it. A perfect example is your lower-right corner. The "islands" have no discernible pattern, but the mountain is perfectly square around them, leading to a major clash there. Similar examples plague the rest of the screen.
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