Posted 22 April 2007 - 08:53 PM
(*skips typical formality intro*)
/M/: Fascinating... though I have to agree with DFW on the house vs. the trees (on a side note, add Link into that - he just doesn't fit too well with the graphical design/depth of those wondrous trees). I like the foliage in the bottom-left - twould like to see the rest of it! (and probably end up using it because the current one I'm using ain't too good) Though it could fit in a little better with the trees...
It's just those trees that make the rest of the shot stand out. But aside from that, tis still fairly good. That "black hole" that's in the middle of the four trees on the right looks out of place, because it's the only black in the forest part. Ah... the bottom corners of the house don't blend with the grass like they normally should (randomly caught that part). One more thing: That dirt pwns all. Too bad it uses too many colors for it to ever fit with DoR. Actually, another thing: That one grass pattern, although fairly detailed looks... uhh... almost overused, it being grass. Nonetheless, a solid shot and great effort - voted.
CastChaos: Muddy water, eh? Ya know what'd be better than doing that? Just lay down the dirt patch there and then overlay transparent shallow water. Works much better. Besides, with that supposed "muddiness," the colors are too faded for it to possibly pass as even water or mud.
Rest of the screen: I'd say that's like a "how many different things from DoR can I fit onto one screen?" I appreciate your attempt at making it look good, but for a plethora of reasons, it can only pass an "ok." (at least from me) One, it SEVERELY needs to be toned down in the number of different things on the screen. Two, the joined treetops lining up oh so perfectly at the bottom there looks odd and conspicuous. Three: The trees that have a completely blank interior are best used for snowy areas, so try using a different one. Four: There's not exactly much design in it other than it being a straight path and that it's symmetrical. Five: I don't normally do this, but to contradict your caption, not much looks realistic except for the fallen leaves around the trees. Sorry, but this needs a heavy revision before it can be uhh... "good," per se (hey, I had to do a heavy revision on one of my shots too).
Evan the Great: So... other than some good ol' trees of doom... what's on that screen? No? Just bland grass, a river, some rain and some enemies? Yeah... "just" the cool-lookin' trees aren't going to quite get you much. Needs the design aspect, where something is on the screen (but it must be hidden and look suspicious). That, or you need to head for realism. Or path off into different areas. Or several other ideas that'd go well for SotW. This is a great in-game shot... but uhh... it's not going to quite hit SotW standards, given the design. -_-
Sharon Daniel: Good job on catching the cartoon style effect! I also like the mountains a lot! The pine trees may look nice... but perspectively, they look extremely off. Then there's the sheer amount of repitition in the screen. I can't get a pick on this on.
Zeldafreak: Oh yeah, the mountains are definitely limiting that shot. They may look good themselves, but given how you used them on the screen, you can't seem to put much else down. The grass detail is also repetitive. Same with the dirt. The flow of the screen, however, is quite excellent... until you hit three spots: One, the tree doesn't have a shadow. Normally, that wouldn't be a problem, but when you compare it with the mountains which has a shadow on itself, then the tree kinda stands out, especally at the top. Two, like said with everyone else, the cave. Three, as several others have complained, the water looks... wait, it doesn't even look like water. Just some blue with a bunch of different blue specks on it pretty much. Ya know, I think transparent water would go very well with those cliffs, but use a different water still. Were it not for these three problems, I probably would've taken the vote on this one. Good job anyhow though!
(Whew! It's like writing reviews for music in terms of how extensive I'm going on this! Nearly an hour of thinking, looking, and typing. Wow... longest I've gone on reviewing SotW shots.)
As opposed to what DFW thinks, tis had some great shots this week! None were bad, but some could've still used a lot of improvement whereas others only needed minor detailing fixes. Overall effort twas quite excellent in comparison to other weeks.
(I need to get in a shot next week)