Posted 12 March 2007 - 02:50 PM
(God the voting was hard on this one...)
Relic: This is just pure awesomeness - you look at the screen and you want to just look at each individual part and just say wow or something like that. Problem is, when you try resting your eyes on the screen as a whole, well... it's a little unsettling due to the sheer amount of detail. It's the type of shot you want for SotW... but it could a little improvement in the "rest your eyes on this little beauty 'ere for one minute." I think I can go for... 40 seconds... then my eyes start to hurt a little.
Revfan9: Whew... on par with Relic. And this was why it was hard to vote. More "rest your eyes on this for a minute." It's the floor... - although beautiful and well detailed, due to its natural pattern, it kinda hurts the eyes especially after about 30 seconds. But nonetheless, a fantabulous shot with great screen design.
Sharon Daniel: The screen design is perfectly fine - the problem is, it's too linear. Sure, you can see some difference... but not really enough. Also, the way the waterfall falls over the cliff and how it's portrayed as opposed to the rest of the screen... well, that's the thing - it opposes; in other words, it stands out a little too much. I think different waterfall tiles could fix it... that, or a slightly altered screen design.
The only problem with getting more waterfall tiles that could fit with that set is that you'd either have to wait for someone else to make 'em or make them yourself.
Anthus: Nice... a different type shot going more for perspective - good job with it... but somehow, I think it needs to be changed, though I wouldn't know myself how. Also, it's looks a little... ragged. I mean, you can see the outline of everything so clearly, making some things not blend with the rest. And finally, that orange tree in the middle - the shadow below it is black? I think it can be a little lighter - this would make it blend better with the rest of the shot. Right now, it just looks like a hole with a random prettyful tree sticking out of it. But good lord... that is one heck of a background. I think the background vs. the foreground has a little too much color contrast though...
alfinchkid: Agreed with Revfan9 - Put some originality into it, man! Maybe you could detail it a bit more, mayhaps by putting a picture on the subscreen with the items overlaying it. Right now, it just looks like a Zelda Classic version of the ALttP subscreen, which I know of course is what you aimed for, but as I said earlier - it's practically the same thing. Having one plain color for the subscreen background makes it kinda bland if you ask me. Anyhow, it's a nice conversion with an excellent job of doing so - just needs more added to it.
*voted Relic (freaking close one...)*