Screenshot of the Week 136
Posted 05 September 2006 - 09:11 PM
A random shot just to get SoTW started.
Yes, this is a custom boss using freeform combos. Yes, the wasp creature is custom. No, it is not currently functioning
Sorry about the delay. Forgot about this
Posted 05 September 2006 - 10:06 PM
/M/: Nice! I live the composition of it in general. It feels complete, if that what I think I'm trying to imply... Anyway, the only thing that irks me is that the grass used beneath the tree makes the tree look average-size, however the houses look tiny in comparison with the tree. I suppose its a proportion sort of thing. Good work, though.
Mighty Darknut: I dunno... There seem to be a whole lot of solid colors on there. As always, I appreciate the custom tilework, though.
Rex Zemenheart: The grass works really well in there, the colors are acceptible, and the idea is a good one. Good luck on getting the boss to function. *votes*
Posted 05 September 2006 - 10:49 PM
Rex gets my vote
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Posted 05 September 2006 - 10:52 PM
the picture above did not turn out right!?!?!
its supposed to be a dragonfly
Posted 05 September 2006 - 11:59 PM
Posted 06 September 2006 - 06:35 AM
Posted 06 September 2006 - 06:45 AM
Dragonboy's shot is good as well, but it lacks detail.
Posted 06 September 2006 - 07:03 AM
Posted 06 September 2006 - 09:08 AM
/M/ - A decent looking screenshot with a lot of style evenly distributed all over the screen. I am not a fan of those particular kinds of buildings, though. Good effort, though.
Mighty Darknut - An interesting piece of work. I do like the touches on the left and right ends of the subscreen portion. Good effort as well.
Rex Zemenheart - I find this screenshot to be the most appealing. The custom boss is well done, and it fits in with the rest of the screen.
Posted 06 September 2006 - 10:18 AM
Posted 07 September 2006 - 07:12 PM
Dragonboy - The problems with the cliff corners (having a brown boarder) turn me off from this shot. The buildings have a "cake layer" effect to them, which works fine for the shorter ones, but the taller ones suffer. There's a decoloring on the tall building near the top of the screen, to the left of the door.
Mighty Darknut - The combination of graphics you have just don't work well together. Moreover, the perspective of the walls is screwed up.
Rex Zemenheart - Now this is more like it. The graphics look great here, although there is a slight problem with the grass near two of the places dirt has been dug up. The grass sort of looks like it is moss, but a quick change of the black to a dull brownish green should fix that. Finally, the wasp looks like it has a rat's head (and has only two legs when it should have six, but that's more of a technicality). Those issues aside, I voted here.
Posted 07 September 2006 - 08:09 PM
This is a "whay pettle" moment. As Nicklegends said, you have some very awkward colors. This is just my opinion, but when you use the classic set, you should edit it as little as possible, ot not at all. Most modifications to the classic set are tacky, or just flat out ugly. I'm not talking about you directly, I mean as a whole. That "grass" is horrible. There is an awkward blue outline in the lower mountain tiles. Better luck next time
Nice, but you can't see your cool transparent water. The only thing I don't like is the BS grass. It sticks out with it's bright green, and; since I'm not a fan of the BS grass, it's ugliness. The other greens are darker, and subtle. I'd suggest making it to match.
This quest certainly looks interesting. The walls to have a bit of a perspective issue though. I'm sure you're aware, but where the walls come to a corner, shouldn't the vertical grooves line up with the diagonal line? Other than that, nice, but I gotta ask, how are you pulling off bomb-arrows 0.o?
Good show this week
Posted 07 September 2006 - 08:17 PM
Posted 07 September 2006 - 09:15 PM
Dragonboy's is nice, but I'm getting really tired of those Pure mountains and houses (albeit edited for Sun Tower). They don't seem to be the best match for multi-story houses.
Dekadx2: Er... what IS that?...
Mighty Darknut's may use new tiles, but they are so closely modelled after the old tiles that they end up looking pretty nondescript. The details he added may say "futuristic," but my brain looks at it and says "boring cave."
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