Screenshot of the Week 95
Posted 17 July 2005 - 09:38 AM
Link fianlly noticices the camera...
Link has found a cavern deep inside a hallow tree
Citadel is under lockdown, and poor Link is trapped inside!
Posted 17 July 2005 - 11:02 AM
Jonathan: Usually it's best to save the best for last, but I really like this shot a lot. The colors are much smoother than your previous three entries, and the shading is at last natural. It really has a well-defined style to it, as well, so I'm not afraid to elect you as the Shot of the Week Winner for the second week in a row.
Linkus Mastii: A nice shot, for sure. If the colors of the trees were defined in higher contrast to match the styles oif the rock and the house, this would be a much better shot. As it is right now, the trees look a bit unnatural and quite flat.
masterlink3000: I don't really know what to say about this shot. I like the vines on the wall quite a bit, but overall the screen looks a bit cluttered. It's difficult to focus on just one thing, and that is amplified by the lack of floor borders. Pretty good, but a bit overdone, if you ask me.
Shoelace: I like the tiles you used for this one, and it well qualifies as a town picture, but there's nothing in this shot that grabs me into it. (Unimmersive?)
Edited by nicklegends, 17 July 2005 - 11:02 AM.
Posted 17 July 2005 - 11:49 AM
Jonathan: You've got great tiles, but the screen is overall boring especially with the vast amounts of blue.
Linkus Mastii - Heh. The trees look pretty interesting, and the greens here are good, but because this one lacked color, it didn't get my vote. Second place by me, though.
masterlink3000 - Well 3k, the shape of the ground and everythign is good, but the patches of grass seem out of place, and the walls need more... diversity. Twist the walls around, make some broken, have half mountains on the upper layer, etc. Rocks aren't usually ever so perfect like that. Regardless though, it's not a bad screen.
Shoelace - Got my vote due to beign the most colorful, and still had great design. I'm a bit adverse to the weird shading of the hammer and the plant two tiles behind the middle guard, but I like this overall.
Posted 17 July 2005 - 12:02 PM
I like the castle wall things.
Posted 17 July 2005 - 12:40 PM
The others are good, but don't exactly catch me into them. I don't find something that just makes me go "ah, that just looks lush".
Johnthan takes meh vote
Posted 17 July 2005 - 01:27 PM
Linkus Mastii: Nice, all around. But, those trees really turn against the shot, IMO. :\
masterlink3000: It's fairly good, but you need something else for those vines. The random tall grass combos aren't too great either.
Shoelace: I do like what you're doing with my castle tiles. Everything in the shot is nice, and this ones wins it for me. It's got good setup and a nice variety of tiles.
Posted 17 July 2005 - 02:42 PM
Although it looks better then the rest, it really dose need less blue.
The water is blue, that is fine.
But let us do away with the blue roof.
Posted 17 July 2005 - 03:37 PM
Posted 18 July 2005 - 01:03 AM
Posted 18 July 2005 - 01:15 AM
Linkus Mastii: Your custom tiles were very good, but in some places things were outlined with black, and others just have a darker shade as an outline. Also, your shot was funny cause it was Link waving at the camera. I found the fact that the arrow didn't move an inch a nice addition to the shot .
*votes for Shoelace*
Posted 18 July 2005 - 01:31 AM
I think this is excellent. In fact, I really think this should be a SOTW winner rather than the previous one, even though it did win. The layout is great, and it's got a great RPGish feel to it. Given, there's not much happening, but since it's a "house shot" I think it's perfectly fine to rely on detail rather than action. This gets my vote.
The trees here look pretty flat, but for being too flat, they are very good. If the LttP tiles didn't contrast so much with their 3D-ish quality, the trees would still look very good on their own. Doesn't get my vote this time, but I HIGHLY expect you to start winning SOTWs in the coming months.
Those overworld tiles are way too bright; you'd best darken them... a lot. When they're that light, they look like cut out squares rather than actual terrain. If darkening them helps, cool; if not, you might want to make some use of the Overlay command. But either way they're just too bright here. :\
As usual, excellent use of Pure... I'm not sure where those castle-ish tiles are from, but they look quite cool. This is better than usual even for you, so good job! The only thing I'd change would be the blue exterior walls in the southwesternmost house. The walls look too stone-like to be blue.
Also, cool mini-map.
Posted 18 July 2005 - 02:20 AM
Anyways, this picture is taken from the city in front of Hyrule Castle. However, the city is under lockdown by order of King Hyrule, though, you will have to play to know the rest. The Castle tiles were LTM's and edited by me, and I think they came out awesome. Thank you so much LTM.
Well, if I didn't enter this week, I would have voted for Jonathan's pic. I thought you was very well put together. Best pic I seen from you so far. I really hope this picture is from your game, because I do want to play a game from you. I reason that I am not sure it is from the game is because of the Title of the Map, SotW Entry No ?. None the less, great job.
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