What's really frustrating for me in ZQuest is planning where all the stuff (designing) is going to go, and making dungeons. Yes, it's easy, but it's hard to be creative sometimes.
Oh, and in my quest, I'm trying to build a "Castle in the Sky" dungeon, and it' really annoying to keep finding the character in the clouds and not on the bridge.
Most frustrating parts of designing a Quest
Started by
Schwa
, Jun 17 2007 12:43 AM
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