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Custom Boss Script


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#1 OmegaX

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Posted 25 June 2018 - 05:14 PM

I'm Requesting a custom boss script for one of my dungeons I'm working on in my quest. First off, the boss is going to be a 1x1 design,Second the boss will have three phases. Here's what i want the boss to do, The Boss will have 4 attacks in its first phase. It's summons clones of itself (Custom enemy) to attack you. It's second Attack will have the enemy create 2 rings of fireballs, then he will teleport to a random place in the room firing the fireballs rings in a 'bullet swep' pattern. The third attack will have the enemy dashing at link with a sword slash 6 times, in the second phase the enemy leaves a explosion trail every time it dashes. It's fourth attack will consist of the enemy following link with a hurricane spin skill for 6 seconds.

Once the boss health is at 50% the battle will enter phase 2 with the boss having 4 more new attacks and will begin to attack more frequently (only a little). The first attack will have the enemy teleport off the screen, then the enemy will slash across the screen at a random angle at least 8 to 12 times, this number doubles in the third phase. The second attack will consist of the enemy casting a healing spell on its self lasting for 15 seconds, the only way to break the spell is to hit it with a golden arrow, the enemy will use this attack more frequently depending on how much health it has. The Third Attack will have the enemy throwing bombs at link.The Fourth Attack will have the enemy dashing across the screen and will bounce off the wall, similar to the Pegasus boots in ALTTP. Once the enemy gets below %25 of it's hp it will enter phase 3 which the enemy nearly doubles in its moving speed and attacks much more frequently, and that's it

#2 judasrising

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Posted 25 June 2018 - 06:03 PM

I'm Requesting a custom boss script for one of my dungeons I'm working on in my quest. First off, the boss is going to be a 1x1 design,Second the boss will have three phases. Here's what i want the boss to do, The Boss will have 4 attacks in its first phase. It's summons clones of itself (Custom enemy) to attack you. It's second Attack will have the enemy create 2 rings of fireballs, then he will teleport to a random place in the room firing the fireballs rings in a 'bullet swep' pattern. The third attack will have the enemy dashing at link with a sword slash 6 times, in the second phase the enemy leaves a explosion trail every time it dashes. It's fourth attack will consist of the enemy following link with a hurricane spin skill for 6 seconds.

Once the boss health is at 50% the battle will enter phase 2 with the boss having 4 more new attacks and will begin to attack more frequently (only a little). The first attack will have the enemy teleport off the screen, then the enemy will slash across the screen at a random angle at least 8 to 12 times, this number doubles in the third phase. The second attack will consist of the enemy casting a healing spell on its self lasting for 15 seconds, the only way to break the spell is to hit it with a golden arrow, the enemy will use this attack more frequently depending on how much health it has. The Third Attack will have the enemy throwing bombs at link.The Fourth Attack will have the enemy dashing across the screen and will bounce off the wall, similar to the Pegasus boots in ALTTP. Once the enemy gets below %25 of it's hp it will enter phase 3 which the enemy nearly doubles in its moving speed and attacks much more frequently, and that's it

One question what is the theme of the dungeon?

And what tileset are you using?


Edited by judasrising, 25 June 2018 - 06:08 PM.


#3 OmegaX

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Posted 25 June 2018 - 06:20 PM

Darkness, classic

#4 judasrising

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Posted 25 June 2018 - 06:27 PM

Darkness, classic

Thanks all my ideas and what i have is in DoR but i could look around if some of it is doable in classic since i need one myself also.But i belive none of those does not cover the Pegasus part and not even 3 phases.


Edited by judasrising, 25 June 2018 - 06:28 PM.



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