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#691 klop422

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Posted 17 September 2018 - 05:27 PM

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#692 klop422

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Posted 17 September 2018 - 07:25 PM

qlg72npi777ct9f4g.jpg

I feel like some of these tiles were a little weird to use for what I did with the screen, but it probably works better than my original plan.

I did some minor edits to old screens, but I can't remember what they were.

 

http://www.mediafire...16-s6C.qst/file


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#693 Lüt

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Posted 17 September 2018 - 07:50 PM

As mentioned, there's some tiles that could probably better suit that layout, but they'll need some adaptation. There's not much diagonal versatility available here yet, especially when it comes to splitting the main walls at the halfway point. But some layerable cuts may work as a makeshift solution. Anyway,

 

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#694 Lüt

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Posted 17 September 2018 - 08:42 PM

Done:

 

1sm-lut-m71-s5b.png

 

Quest: https://drive.google...8PtcHqg48R8tZEL

 

Sand conveyors going past spike barriers while statues shoot :gonk:

 

Yeah this screenshot looks really bad. Trust me, the floor is way more distinct when animated.

 

Also reset Map 71's Layer 6 to Map 76 instead of duplicated as 75.



#695 Anthus

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Posted 17 September 2018 - 08:43 PM

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#696 Anthus

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Posted 17 September 2018 - 10:18 PM

[Quest File]

 

zelda290.png

 

Map 1, Screen 44. This is the area directly behind Gori's Funhouse. 

 

Added some garbage tiles to Page 155, and some garbage combos on Combo Page 18. :P

 

The NPCs just whine about doing garbage duty, but one of them casually gives you Nayru's Love, so that's a thing. I imagine this screen being fairly hidden from within the dungeon area. People may be left wondering how to get to that one screen.

 

Doorway currently just warps to the screen to the south, as if you just exited the funhouse, since the room that actually leads here doesn't exist yet.


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#697 Lüt

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Posted 17 September 2018 - 10:18 PM

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#698 Lüt

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Posted 17 September 2018 - 11:10 PM

Done:

 

1sm-lut-m71-s6b.png

 

Quest: https://drive.google...ALoLa-QmZn-LONb

 

Well, my original plan was for the left side to have the block that lowers the spikes and the right side to have the key to open the door, but it appears I built the spike-drop room to have the key anyway. Guess there could be 2 locked doors, or the key could be changed to another item. Whichever, deal with it later.

 

Also, those 5-rivet tiles on the bottom are where 4-way traps are placed. The first room also uses the same setup, though you couldn't tell because I took an in-game screenshot with the traps in place. So if you claim a screen in here and want to place traps, then place them on that 5-rivet tile.

 

Also:

 

* Changed Graveyard Level from 12 to 13 (Greenhaven was already 12).

* Added Level 14 to Grave.


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#699 Anthus

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Posted 17 September 2018 - 11:59 PM

[Claim] (This should be a short one.. hopefully.)



#700 Anthus

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Posted 18 September 2018 - 12:34 AM

[Quest File]

 

zelda292.png

 

Map 71, Screen 4C. This is above the entrance to the Grave bared behind the locked door, and raised spikes.

 

I also changed the Ghinis very slightly. Regular Ghinis are now stunned by wand magic, and Ghini (Phantoms) are OHKO'd by the wand. Ghinis are placed pretty sparingly, and there are a lot of graves you can bump easily in the graveyard, which spawn Phantoms. This gives the wand another difference from arrows too. If people hate it, we can change it back.


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#701 Lüt

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Posted 18 September 2018 - 12:42 AM

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#702 Lüt

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Posted 18 September 2018 - 01:51 AM

Behold, our first fairy pond!

 

1sm-lut-m1-s22.png

 

Quest: https://drive.google...EEKlpN1O3orVRJp

 

Intentionally no enemies.

 

Did something we never had to think about this last year and enabled "Fairy Heart Circle Centered Around Link" quest rule. (Assuming there's no opposition?)

 

Point to consider: in the desert, we have some inconsistency between whether the top halves of 2-combo-tall objects are walk-under (layer 3) or not. I prefer walk-under, so I put mine on layer 3. But I still made sure the screen was playable if decided otherwise, so we should come to a consensus on this.


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#703 klop422

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Posted 18 September 2018 - 02:24 AM

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#704 klop422

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Posted 18 September 2018 - 04:44 AM

y5csvxse677lm3c4g.jpg

I feel like the arch looks less good than I intended. Seems I'm at the beginning of a streak of trying complicated things and not quite pulling them off.

In any case, I cleaned up my last screen slightly. Could still use some work, but it's a little better

 

Also, I forgot to mention that I did give the Goron an extra string for when you get the bracelet.

 

http://www.mediafire...m1-s11.qst/file


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#705 Lüt

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Posted 19 September 2018 - 07:18 AM

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