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Include Gasha Trees?


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Poll: Include Gasha Trees? in the ZC 2.53 version of VD?

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Include Gasha Trees in the ZC 2.53 version of the VD tileset?

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#1 Mani Kanina

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Posted 06 July 2020 - 12:53 PM

I recently scripted Gasha Trees into ZC and while there are a few bugs in the script that I have noticed and need to fix, do people want me to push an update to the 2.53 build to include it (after bug fixes)?

It will most likely be included in whatever future release of the tileset no matter what, but it's if people want it included by default now. The reason I ask is that while it's a concept directly from the GB games, it's one that kind of lacks the depth that is seen in the GB games due to the lack of the magical ring system entirely. ZC has some of those rings added in, but a lot are missing and there is nothing like the equipping of the rings to use them in the engine either.


Edited by Mani Kanina, 06 July 2020 - 05:03 PM.

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#2 Mani Kanina

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Posted 07 July 2020 - 01:20 PM

So far everyone seems to think yes and no one thinks no, so I'll go ahead with it as soon as I get around to fixing the bugs in it. Cheers.


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#3 Magi_Hero

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Posted 07 July 2020 - 07:05 PM

I wasn't aware this was a thing now.

 

Very nice.

 

Does it allow any item to be placed in it currently or does it only pull from a list?



#4 Mani Kanina

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Posted 08 July 2020 - 05:01 AM

I wasn't aware this was a thing now.

 

Very nice.

 

Does it allow any item to be placed in it currently or does it only pull from a list?

 

The script pulls from a list, but the list in the script file is quite editable. Though, part of what I want to do for the future with the script is to make it even more customizable from the ZQ end rather than having to edit the script file.


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#5 Mani Kanina

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Posted 16 July 2020 - 05:55 PM

I have updated the script now to the database as well as inserted it into the tileset. However, I probably won't end up pushing a tileset update until early next month. I'm working on some light combo page re-organization as well as further combo page additions, for example:

 

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Mountain mounted dungeon entrances have been moved to be under the more scenary based dungeon entrances in the combo page, more of them have also been properly comboed. In their old place I added in combos for a few mountain scenery effects. Skybox and weather effects have also now properly gotten added. I also had a look over the weather effects animation and tweaked a bit to look better. Mountain edge tiles have been added, due to the nature of how those are meant to meld with the skybox they use CSet displacement +1 on certain 8x8 parts, there is also a transparent set comboed for those who'd rather use layers or FFCs for it.

There are some other tweaks that I have done, but there is more stuff I'm looking over. I have started to re-organize part of the script database too, mostly this means that a new file is used as the main file to import when importing the entire script codebase. Said file is also meant to be the file end-users who are not script savy edit: It contains the most obvious and general script options that you'd want to tweak when using the tileset, or, rather, it will. Currently it only has a few misc things it, but some are quite important, like: Where on the HUD the numbers for how many seeds you have left when using the seed shooter/satchel is drawn.

I didn't really plan on pushing another update for 2.53, which is why I started working on the script re-organization. Anyway, expect the update early next month, there is another thing that will be packed in with it but that will have to remain unsaid for now.


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